招式
属性
分类
威力
命中
PP
{"moveList":{"status":{"moveList":2},"moveList":[{"id":1,"gen":1,"zhName":"拍击","enName":"Pound","jpName":"はたく","zhDesc":"使用长长的尾巴或手等拍打对手进行攻击。","enDesc":"The target is physically pounded with a long tail, aforeleg, or the like.","jpDesc":"長い しっぽや 手などを 使って相手を はたいて 攻撃する。","type":1,"class":2,"power":40,"pp":35,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":3,"gen":1,"zhName":"连环巴掌","enName":"Double Slap","jpName":"おうふくビンタ","zhDesc":"用连环巴掌拍打对手进行攻击。连续攻击2~5次。","enDesc":"The target is slapped repeatedly, back and forth,two to five times in a row.","jpDesc":"おうふく ビンタで相手を たたいて 攻撃する。2ー5回の 間 連続で だす。","type":1,"class":2,"power":15,"pp":10,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":4,"gen":1,"zhName":"连续拳","enName":"Comet Punch","jpName":"れんぞくパンチ","zhDesc":"用拳头怒涛般的殴打对手进行攻击。连续攻击2~5次。","enDesc":"The target is hit with a flurry of punches that striketwo to five times in a row.","jpDesc":"どとうの パンチで相手を なぐりつけて 攻撃する。2ー5回の 間 連続で だす。","type":1,"class":2,"power":18,"pp":15,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":5,"gen":1,"zhName":"百万吨重拳","enName":"Mega Punch","jpName":"メガトンパンチ","zhDesc":"用充满力量的拳头攻击对手。","enDesc":"The target is slugged by a punch thrown withmuscle-packed power.","jpDesc":"力を こめた パンチで相手を 攻撃する。","type":1,"class":2,"power":80,"pp":20,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":6,"gen":1,"zhName":"聚宝功","enName":"Pay Day","jpName":"ネコにこばん","zhDesc":"向对手的身体投掷小金币进行攻击。战斗后可以拿到钱。","enDesc":"Numerous coins are hurled at the target to inflictdamage. Money is earned after the battle.","jpDesc":"相手の 体に小判を 投げつけて 攻撃する。戦闘の あとで お金が もらえる。","type":1,"class":2,"power":40,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":10,"gen":1,"zhName":"抓","enName":"Scratch","jpName":"ひっかく","zhDesc":"用坚硬且无比锋利的爪子抓对手进行攻击。","enDesc":"Hard, pointed, sharp claws rake the target toinflict damage.","jpDesc":"硬く とがった 鋭い ツメで相手を ひっかいて 攻撃する。","type":1,"class":2,"power":40,"pp":35,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":11,"gen":1,"zhName":"夹住","enName":"Vise Grip","jpName":"はさむ","zhDesc":"将对手从两侧夹住,给予伤害。","enDesc":"The target is gripped and squeezed from both sidesto inflict damage.","jpDesc":"相手を 両側から はさんでダメージを あたえる。","type":1,"class":2,"power":55,"pp":30,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":12,"gen":1,"zhName":"断头钳","enName":"Guillotine","jpName":"ハサミギロチン","zhDesc":"用大钳子或剪刀等夹断对手进行攻击。只要命中就会一击濒死。","enDesc":"A vicious, tearing attack with big pincers. The targetfaints instantly if this attack hits.","jpDesc":"大きな ハサミで相手を 切り裂いて 攻撃する。当たれば 一撃で ひんしに する。","type":1,"class":2,"power":0,"pp":5,"accuracy":30,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":9},{"id":13,"gen":1,"zhName":"旋风刀","enName":"Razor Wind","jpName":"かまいたち","zhDesc":"制造风之刃,于第2回合攻击对手。容易击中要害。","enDesc":"In this two-turn attack, blades of wind hit opposingPokémon on the second turn. Critical hits landmore easily.","jpDesc":"風の 刃を つくり2ターン目に 相手を 攻撃する。急所に 当たりやすい。","type":1,"class":3,"power":80,"pp":10,"accuracy":100,"priority":0,"target":11,"critRate":1,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":14,"gen":1,"zhName":"剑舞","enName":"Swords Dance","jpName":"つるぎのまい","zhDesc":"激烈地跳起战舞提高气势。大幅提高自己的攻击。","enDesc":"A frenetic dance to uplift the fighting spirit.This sharply raises the user’s Attack stat.","jpDesc":"戦いの舞を 激しく おどって気合を 高める。自分の 攻撃を ぐーんと あげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":15,"gen":1,"zhName":"居合斩","enName":"Cut","jpName":"いあいぎり","zhDesc":"用镰刀或爪子等切斩对手进行攻击。","enDesc":"The target is cut with a scythe or claw.","jpDesc":"カマや ツメなどで相手を 切りつけて 攻撃する。","type":1,"class":2,"power":50,"pp":30,"accuracy":95,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":18,"gen":1,"zhName":"吹飞","enName":"Whirlwind","jpName":"ふきとばし","zhDesc":"吹飞对手,强制拉后备宝可梦上场。","enDesc":"The target is blown away, and a different Pokémon isdragged out.","jpDesc":"相手を 吹きとばして控えの ポケモンを ひきずりだす。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":-6,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":12},{"id":20,"gen":1,"zhName":"绑紧","enName":"Bind","jpName":"しめつける","zhDesc":"使用长长的身体或藤蔓等,在4~5回合内绑紧对手进行攻击。","enDesc":"Things such as long bodies or tentacles are used tobind and squeeze the target for four to five turns.","jpDesc":"長い 体や つるなどを 使い4ー5ターンの 間相手を 締めつけて 攻撃する。","type":1,"class":2,"power":15,"pp":20,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":8,"ailmentChance":100,"category":4},{"id":21,"gen":1,"zhName":"摔打","enName":"Slam","jpName":"たたきつける","zhDesc":"使用长长的尾巴或藤蔓等摔打对手进行攻击。","enDesc":"The target is slammed with a long tail, vines, or thelike to inflict damage.","jpDesc":"長い しっぽや つるなどを 使い相手を たたきつけて 攻撃する。","type":1,"class":2,"power":80,"pp":20,"accuracy":75,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":23,"gen":1,"zhName":"踩踏","enName":"Stomp","jpName":"ふみつけ","zhDesc":"用大脚踩踏对手进行攻击。有时会使对手畏缩。","enDesc":"The target is stomped with a big foot. This may alsomake the target flinch.","jpDesc":"大きな 足で相手を 踏 つけて 攻撃する。相手を ひるませることが ある。","type":1,"class":2,"power":65,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":30,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":25,"gen":1,"zhName":"百万吨重踢","enName":"Mega Kick","jpName":"メガトンキック","zhDesc":"使出力大无穷的重踢踢飞对手进行攻击。","enDesc":"The target is attacked by a kick launched withmuscle-packed power.","jpDesc":"ものすごい 力を こめた キックで相手を けとばして 攻撃する。","type":1,"class":2,"power":120,"pp":5,"accuracy":75,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":29,"gen":1,"zhName":"头锤","enName":"Headbutt","jpName":"ずつき","zhDesc":"将头伸出,笔直地扑向对手进行攻击。有时会使对手畏缩。","enDesc":"The user sticks out its head and attacks by chargingstraight into the target. This may also make thetarget flinch.","jpDesc":"頭を 突きだしてまっすぐ つっこんで 攻撃する。相手を ひるませることが ある。","type":1,"class":2,"power":70,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":30,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":30,"gen":1,"zhName":"角撞","enName":"Horn Attack","jpName":"つのでつく","zhDesc":"用尖锐的角攻击对手。","enDesc":"The target is jabbed with a sharply pointed horn toinflict damage.","jpDesc":"鋭く とがった つので相手を 攻撃する。","type":1,"class":2,"power":65,"pp":25,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":31,"gen":1,"zhName":"乱击","enName":"Fury Attack","jpName":"みだれづき","zhDesc":"用角或喙刺向对手进行攻击。连续攻击2~5次。","enDesc":"The target is jabbed repeatedly with a horn or beaktwo to five times in a row.","jpDesc":"つのや くちばしで相手を つついて 攻撃する。2ー5回の 間 連続で だす。","type":1,"class":2,"power":15,"pp":20,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":32,"gen":1,"zhName":"角钻","enName":"Horn Drill","jpName":"つのドリル","zhDesc":"用旋转的角刺入对手进行攻击。只要命中就会一击濒死。","enDesc":"The user stabs the target with a horn that rotateslike a drill. The target faints instantly if thisattack hits.","jpDesc":"回転する つのを相手に 突き刺して 攻撃する。当たれば 一撃で ひんしに する。","type":1,"class":2,"power":0,"pp":5,"accuracy":30,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":9},{"id":33,"gen":1,"zhName":"撞击","enName":"Tackle","jpName":"たいあたり","zhDesc":"用整个身体撞向对手进行攻击。","enDesc":"A physical attack in which the user charges andslams into the target with its whole body.","jpDesc":"相手に むかって 全身でぶつかっていき 攻撃する。","type":1,"class":2,"power":40,"pp":35,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":34,"gen":1,"zhName":"泰山压顶","enName":"Body Slam","jpName":"のしかかり","zhDesc":"用整个身体压住对手进行攻击。有时会让对手陷入麻痹状态。","enDesc":"The user drops onto the target with its full bodyweight. This may also leave the target with paralysis.","jpDesc":"全身で相手に のしかかり 攻撃する。まひ状態に することが ある。","type":1,"class":2,"power":85,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":1,"ailmentChance":30,"category":4},{"id":35,"gen":1,"zhName":"紧束","enName":"Wrap","jpName":"まきつく","zhDesc":"使用长长的身体或藤蔓等,在4~5回合内紧束对手进行攻击。","enDesc":"A long body, vines, or the like are used to wrap andsqueeze the target for four to five turns.","jpDesc":"長い 体や つるなどを 使って4ー5ターンの 間相手に まきついて 攻撃する。","type":1,"class":2,"power":15,"pp":20,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":8,"ailmentChance":100,"category":4},{"id":36,"gen":1,"zhName":"猛撞","enName":"Take Down","jpName":"とっしん","zhDesc":"以惊人的气势撞向对手进行攻击。自己也会受到少许伤害。","enDesc":"A reckless, full-body charge attack for slamming intothe target. This also damages the user a little.","jpDesc":"すごい 勢いで相手に ぶつかって 攻撃する。自分も 少し ダメージを 受ける。","type":1,"class":2,"power":90,"pp":20,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":37,"gen":1,"zhName":"大闹一番","enName":"Thrash","jpName":"あばれる","zhDesc":"在2~3回合内,乱打一气地攻击对手。大闹一番后自己会陷入混乱。","enDesc":"The user rampages and attacks for two to threeturns. The user then becomes confused.","jpDesc":"2ー3ターンの 間暴れまくって 相手を 攻撃する。暴れたあとは 混乱する。","type":1,"class":2,"power":120,"pp":10,"accuracy":100,"priority":0,"target":8,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":38,"gen":1,"zhName":"舍身冲撞","enName":"Double-Edge","jpName":"すてみタックル","zhDesc":"拼命地猛撞向对手进行攻击。自己也会受到不小的伤害。","enDesc":"A reckless, life-risking tackle in which the user rushesthe target. This also damages the user quite a lot.","jpDesc":"命を 懸けて相手に 突進して 攻撃する。自分も かなり ダメージを 受ける。","type":1,"class":2,"power":120,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":39,"gen":1,"zhName":"摇尾巴","enName":"Tail Whip","jpName":"しっぽをふる","zhDesc":"可爱地左右摇晃尾巴,诱使对手疏忽大意。会降低对手的防御。","enDesc":"The user wags its tail cutely, making opposingPokémon less wary and lowering their Defense stats.","jpDesc":"しっぽを 左右に かわいく ふって油断を 誘う。相手の 防御を さげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":43,"gen":1,"zhName":"瞪眼","enName":"Leer","jpName":"にらみつける","zhDesc":"用犀利的眼神使其害怕,从而降低对手的防御。","enDesc":"The user gives opposing Pokémon an intimidatingleer that lowers the Defense stat.","jpDesc":"鋭い 目つきで おびえさせて相手の 防御を さげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":45,"gen":1,"zhName":"叫声","enName":"Growl","jpName":"なきごえ","zhDesc":"让对手听可爱的叫声,引开注意力使其疏忽,从而降低对手的攻击。","enDesc":"The user growls in an endearing way, makingopposing Pokémon less wary. This lowers theirAttack stats.","jpDesc":"かわいい なきごえを 聞かせて気を ひき 油断を させて相手の 攻撃を さげる。","type":1,"class":1,"power":0,"pp":40,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":46,"gen":1,"zhName":"吼叫","enName":"Roar","jpName":"ほえる","zhDesc":"放走对手,强制拉后备宝可梦上场。","enDesc":"The target is scared off, and a different Pokémon isdragged out.","jpDesc":"相手を 逃がして控えの ポケモンを ひきずりだす。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":-6,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":12},{"id":47,"gen":1,"zhName":"唱歌","enName":"Sing","jpName":"うたう","zhDesc":"让对手听舒适、美妙的歌声,从而陷入睡眠状态。","enDesc":"A soothing lullaby is sung in a calming voice thatputs the target into a deep slumber.","jpDesc":"心地好い きれいな歌声を 聞かせて相手を 眠り状態に する。","type":1,"class":1,"power":0,"pp":15,"accuracy":55,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":2,"ailmentChance":0,"category":1},{"id":48,"gen":1,"zhName":"超音波","enName":"Supersonic","jpName":"ちょうおんぱ","zhDesc":"从身体发出特殊的音波,从而使对手混乱。","enDesc":"The user generates odd sound waves from its bodythat confuse the target.","jpDesc":"特殊な 音波を体から 発して相手を 混乱させる。","type":1,"class":1,"power":0,"pp":20,"accuracy":55,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":0,"category":1},{"id":49,"gen":1,"zhName":"音爆","enName":"Sonic Boom","jpName":"ソニックブーム","zhDesc":"将冲击波撞向对手进行攻击。必定会给予20的伤害。","enDesc":"The target is hit with a destructive shock wave thatalways inflicts 20 HP damage.","jpDesc":"衝撃波を相手に ぶつけて 攻撃する。20の ダメージを 決まって 与える。","type":1,"class":3,"power":0,"pp":20,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":50,"gen":1,"zhName":"定身法","enName":"Disable","jpName":"かなしばり","zhDesc":"阻碍对手行动,之前使出的招式将在4回合内无法使用。","enDesc":"For four turns, this move prevents the target fromusing the move it last used.","jpDesc":"相手の 動きを とめて直前に だしていた 技を4ターンの 間 使えなくする。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":13,"ailmentChance":0,"category":13},{"id":63,"gen":1,"zhName":"破坏光线","enName":"Hyper Beam","jpName":"はかいこうせん","zhDesc":"向对手发射强烈的光线进行攻击。下一回合自己将无法动弹。","enDesc":"The target is attacked with a powerful beam.The user can’t move on the next turn.","jpDesc":"強い 光線を相手に 発射して 攻撃する。次の ターンは 動けなくなる。","type":1,"class":3,"power":150,"pp":5,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":70,"gen":1,"zhName":"怪力","enName":"Strength","jpName":"かいりき","zhDesc":"使出浑身力气殴打对手进行攻击。","enDesc":"The target is slugged with a punch thrown atmaximum power.","jpDesc":"こん身の 力で相手を なぐりつけて 攻撃する。","type":1,"class":2,"power":80,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":74,"gen":1,"zhName":"生长","enName":"Growth","jpName":"せいちょう","zhDesc":"让身体一下子长大,从而提高攻击和特攻。","enDesc":"The user’s body grows all at once, raising theAttack and Sp. Atk stats.","jpDesc":"体を 一気に大きく 生長させて攻撃と 特攻を あげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":98,"gen":1,"zhName":"电光一闪","enName":"Quick Attack","jpName":"でんこうせっか","zhDesc":"以迅雷不及掩耳之势扑向对手。必定能够先制攻击。","enDesc":"The user lunges at the target at a speed that makesit almost invisible. This move always goes first.","jpDesc":"目にも 留まらぬ ものすごい 速さで相手に つっこむ。必ず 先制攻撃 できる。","type":1,"class":2,"power":40,"pp":30,"accuracy":100,"priority":1,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":99,"gen":1,"zhName":"愤怒","enName":"Rage","jpName":"いかり","zhDesc":"如果在使出招式后受到攻击的话,会因愤怒的力量而提高攻击。","enDesc":"As long as this move is in use, the power of rageraises the Attack stat each time the user is hitin battle.","jpDesc":"技を だしたときに 攻撃を受けると 怒りの 力で攻撃が あがる。","type":1,"class":2,"power":20,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":102,"gen":1,"zhName":"模仿","enName":"Mimic","jpName":"ものまね","zhDesc":"可以将对手最后使用的招式,在战斗内变成自己的招式。","enDesc":"The user copies the target’s last move. The movecan be used during battle until the Pokémon isswitched out.","jpDesc":"相手が 最後に 使った 技を戦闘の あいだ自分の 技に することが できる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":103,"gen":1,"zhName":"刺耳声","enName":"Screech","jpName":"いやなおと","zhDesc":"发出不由自主想要捂起耳朵的刺耳声,从而大幅降低对手的防御。","enDesc":"An earsplitting screech harshly lowers the target’sDefense stat.","jpDesc":"おもわず 耳を ふさぎたくなるいやなおとを だして相手の 防御を がくっと さげる。","type":1,"class":1,"power":0,"pp":40,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":104,"gen":1,"zhName":"影子分身","enName":"Double Team","jpName":"かげぶんしん","zhDesc":"通过快速移动来制造分身,扰乱对手,从而提高闪避率。","enDesc":"By moving rapidly, the user makes illusory copies ofitself to raise its evasiveness.","jpDesc":"素早い 動きで 分身を つくり相手を まどわせて回避率を あげる。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":105,"gen":1,"zhName":"自我再生","enName":"Recover","jpName":"じこさいせい","zhDesc":"让细胞再生,从而回复自己最大HP的一半。","enDesc":"Restoring its own cells, the user restores its own HPby half of its max HP.","jpDesc":"細胞を 再生させて自分の 最大HPの半分の HPを 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":106,"gen":1,"zhName":"变硬","enName":"Harden","jpName":"かたくなる","zhDesc":"全身使劲,让身体变硬,从而提高自己的防御。","enDesc":"The user stiffens all the muscles in its body to raiseits Defense stat.","jpDesc":"全身に 力を こめて体を 硬くして自分の 防御を あげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":107,"gen":1,"zhName":"变小","enName":"Minimize","jpName":"ちいさくなる","zhDesc":"蜷缩身体显得很小,从而大幅提高自己的闪避率。","enDesc":"The user compresses its body to make itself looksmaller, which sharply raises its evasiveness.","jpDesc":"体を ちぢめて 小さく せて自分の 回避率をぐーんと あげる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":108,"gen":1,"zhName":"烟幕","enName":"Smokescreen","jpName":"えんまく","zhDesc":"向对手喷出烟或墨汁等,从而降低对手的命中率。","enDesc":"The user releases an obscuring cloud of smoke orink. This lowers the target’s accuracy.","jpDesc":"煙や 墨などを 吹きかけて相手の 命中率を さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":111,"gen":1,"zhName":"变圆","enName":"Defense Curl","jpName":"まるくなる","zhDesc":"将身体蜷曲变圆,从而提高自己的防御。","enDesc":"The user curls up to conceal weak spots and raiseits Defense stat.","jpDesc":"体を まるめて ちぢこまり自分の 防御を あげる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":116,"gen":1,"zhName":"聚气","enName":"Focus Energy","jpName":"きあいだめ","zhDesc":"深深地吸口气,集中精神。自己的攻击会变得容易击中要害。","enDesc":"The user takes a deep breath and focuses so thatcritical hits land more easily.","jpDesc":"深く 息を 吸い 気合を こめる。自分の 攻撃が急所に 当たりやすくなる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":117,"gen":1,"zhName":"忍耐","enName":"Bide","jpName":"がまん","zhDesc":"在2回合内忍受攻击,受到的伤害会2倍返还给对手。","enDesc":"The user endures attacks for two turns, then strikesback to cause double the damage taken.","jpDesc":"2ターンの 間 攻撃に たえて受けた ダメージを 2倍にして相手に 返す。","type":1,"class":2,"power":0,"pp":10,"accuracy":0,"priority":1,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":118,"gen":1,"zhName":"挥指","enName":"Metronome","jpName":"ゆびをふる","zhDesc":"挥动手指刺激自己的大脑,从所有的招式中任意使出1个。","enDesc":"The user waggles a finger and stimulates its braininto randomly using nearly any move.","jpDesc":"指をふり 自分の 脳を 刺激してすべての 技の なかからどれか 1つを くりだす。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":120,"gen":1,"zhName":"自爆","enName":"Self-Destruct","jpName":"じばく","zhDesc":"引发爆炸,攻击自己周围所有的宝可梦。使用后陷入濒死。","enDesc":"The user attacks everything around it by causing anexplosion. The user faints upon using this move.","jpDesc":"爆発を おこして 自分の周りに いるものを 攻撃する。使ったあとに ひんしに なる。","type":1,"class":2,"power":200,"pp":5,"accuracy":100,"priority":0,"target":9,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":121,"gen":1,"zhName":"炸蛋","enName":"Egg Bomb","jpName":"タマゴばくだん","zhDesc":"向对手用力投掷大大的蛋进行攻击。","enDesc":"A large egg is hurled at the target with maximumforce to inflict damage.","jpDesc":"大きな タマゴを 力いっぱい相手に 投げつけて 攻撃する。","type":1,"class":2,"power":100,"pp":10,"accuracy":75,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":129,"gen":1,"zhName":"高速星星","enName":"Swift","jpName":"スピードスター","zhDesc":"发射星形的光攻击对手。攻击必定会命中。","enDesc":"Star-shaped rays are shot at opposing Pokémon.This attack never misses.","jpDesc":"星型の 光を 発射して相手を 攻撃する。攻撃は 必ず 命中する。","type":1,"class":3,"power":60,"pp":20,"accuracy":0,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":130,"gen":1,"zhName":"火箭头锤","enName":"Skull Bash","jpName":"ロケットずつき","zhDesc":"第1回合把头缩进去,从而提高防御。第2回合攻击对手。","enDesc":"The user tucks in its head to raise its Defensestat on the first turn, then rams the target on thenext turn.","jpDesc":"1ターン目に 頭を ひっこめて防御を あげる。2ターン目に 相手を 攻撃する。","type":1,"class":2,"power":130,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":100,"category":0},{"id":131,"gen":1,"zhName":"尖刺加农炮","enName":"Spike Cannon","jpName":"とげキャノン","zhDesc":"向对手发射锐针进行攻击。连续攻击2~5次。","enDesc":"Sharp spikes are shot at the target in rapidsuccession. They hit two to five times in a row.","jpDesc":"鋭い ハリを相手に 発射して 攻撃する。2ー5回の 間 連続で だす。","type":1,"class":2,"power":20,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":132,"gen":1,"zhName":"缠绕","enName":"Constrict","jpName":"からみつく","zhDesc":"用触手或青藤等缠绕进行攻击。有时会降低对手的速度。","enDesc":"The target is attacked with long, creeping tentacles,vines, or the like. This may also lower the target’sSpeed stat.","jpDesc":"触手や ツタなどを から つけて攻撃する。相手の 素早さをさげることが ある。","type":1,"class":2,"power":10,"pp":35,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":6},{"id":135,"gen":1,"zhName":"生蛋","enName":"Soft-Boiled","jpName":"タマゴうみ","zhDesc":"回复自己最大HP的一半。","enDesc":"The user restores its own HP by up to half of itsmax HP.","jpDesc":"最大HPの 半分自分の HPを 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":137,"gen":1,"zhName":"大蛇瞪眼","enName":"Glare","jpName":"へびにらみ","zhDesc":"用腹部的花纹使对手害怕,从而让其陷入麻痹状态。","enDesc":"The user intimidates the target with the pattern onits belly to cause paralysis.","jpDesc":"おなかの 模様で おびえさせて相手を まひの 状態に する。","type":1,"class":1,"power":0,"pp":30,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":1,"ailmentChance":0,"category":1},{"id":140,"gen":1,"zhName":"投球","enName":"Barrage","jpName":"たまなげ","zhDesc":"向对手投掷圆形物体进行攻击。连续攻击2~5次。","enDesc":"Round objects are hurled at the target to strike twoto five times in a row.","jpDesc":"まるい ものを相手に 投げつけて 攻撃する。2ー5回の 間 連続で だす。","type":1,"class":2,"power":15,"pp":20,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":142,"gen":1,"zhName":"恶魔之吻","enName":"Lovely Kiss","jpName":"あくまのキッス","zhDesc":"用恐怖的脸强吻对手。让对手陷入睡眠状态。","enDesc":"With a scary face, the user tries to force a kiss onthe target. If it succeeds, the target falls asleep.","jpDesc":"恐ろしい 顔で キスを せまる。相手を 眠り状態に する。","type":1,"class":1,"power":0,"pp":10,"accuracy":75,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":2,"ailmentChance":0,"category":1},{"id":144,"gen":1,"zhName":"变身","enName":"Transform","jpName":"へんしん","zhDesc":"变身成对手宝可梦的样子,能够使用和对手完全相同的招式。","enDesc":"The user transforms into a copy of the target rightdown to having the same move set.","jpDesc":"相手の ポケモンに 変身することで相手と まったく同じ 技が 使える。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":146,"gen":1,"zhName":"迷昏拳","enName":"Dizzy Punch","jpName":"ピヨピヨパンチ","zhDesc":"有节奏地出拳攻击对手。有时会使对手混乱。","enDesc":"The target is hit with rhythmically launchedpunches. This may also leave the target confused.","jpDesc":"リズミカルに パンチを くりだして相手を 攻撃する。混乱させることが ある。","type":1,"class":2,"power":70,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":20,"category":4},{"id":148,"gen":1,"zhName":"闪光","enName":"Flash","jpName":"フラッシュ","zhDesc":"使出耀眼光芒,从而降低对手的命中率。","enDesc":"The user flashes a bright light that cuts thetarget’s accuracy.","jpDesc":"まぶしい 光で 相手の命中率を さげる。暗い場所も 明るく 照らせる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":150,"gen":1,"zhName":"跃起","enName":"Splash","jpName":"はねる","zhDesc":"也不攻击只是一蹦一蹦地跳,什么都不会发生……","enDesc":"The user just flops and splashes around to no effectat all...","jpDesc":"攻撃もせずに ピョン ピョンと跳ねるだけで なにも おこらない……。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":153,"gen":1,"zhName":"大爆炸","enName":"Explosion","jpName":"だいばくはつ","zhDesc":"引发大爆炸,攻击自己周围所有的宝可梦。使用后自己会陷入濒死。","enDesc":"The user attacks everything around it by causing atremendous explosion. The user faints upon usingthis move.","jpDesc":"大きな 爆発で 自分の周りに いるものを 攻撃する。使ったあとに ひんしに なる。","type":1,"class":2,"power":250,"pp":5,"accuracy":100,"priority":0,"target":9,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":154,"gen":1,"zhName":"乱抓","enName":"Fury Swipes","jpName":"みだれひっかき","zhDesc":"用爪子或镰刀等抓对手进行攻击。连续攻击2~5次。","enDesc":"The target is raked with sharp claws or scythesquickly two to five times in a row.","jpDesc":"ツメや カマなどで相手を ひっかいて 攻撃する。2ー5回の 間 連続で だす。","type":1,"class":2,"power":18,"pp":15,"accuracy":80,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":158,"gen":1,"zhName":"必杀门牙","enName":"Hyper Fang","jpName":"ひっさつまえば","zhDesc":"用锋利的门牙牢牢地咬住对手进行攻击。有时会使对手畏缩。","enDesc":"The user bites hard on the target with its sharpfront fangs. This may also make the target flinch.","jpDesc":"鋭い 前歯で強く か ついて 攻撃する。相手を ひるませることが ある。","type":1,"class":2,"power":80,"pp":15,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":10,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":159,"gen":1,"zhName":"棱角化","enName":"Sharpen","jpName":"かくばる","zhDesc":"增加身体的角,变得棱棱角角,从而提高自己的攻击。","enDesc":"The user makes its edges more jagged,which raises its Attack stat.","jpDesc":"体の かどを 増やしてカクカクに なることで自分の 攻撃を あげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":160,"gen":1,"zhName":"纹理","enName":"Conversion","jpName":"テクスチャー","zhDesc":"将自己的属性转换成和已学会的招式中第一个招式相同的属性。","enDesc":"The user changes its type to become the same typeas the move at the top of the list of moves it knows.","jpDesc":"自分の タイプをおぼえている 技で 一番 上の技と 同じ タイプに する。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":161,"gen":1,"zhName":"三重攻击","enName":"Tri Attack","jpName":"トライアタック","zhDesc":"用3种光线进行攻击。有时会让对手陷入麻痹、灼伤或冰冻的状态。","enDesc":"The user strikes with a simultaneous three-beam attack.This may also burn, freeze, or paralyze the target.","jpDesc":"3つの 光線で 攻撃する。まひか やけどか こおり状態のどれかに することが ある。","type":1,"class":3,"power":80,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":-1,"ailmentChance":20,"category":4},{"id":162,"gen":1,"zhName":"愤怒门牙","enName":"Super Fang","jpName":"いかりのまえば","zhDesc":"用锋利的门牙猛烈地咬住对手进行攻击。对手的HP减半。","enDesc":"The user chomps hard on the target with its sharpfront fangs. This cuts the target’s HP in half.","jpDesc":"鋭い 前歯で激しく か ついて 攻撃する。相手の HPは 半分に なる。","type":1,"class":2,"power":0,"pp":10,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":163,"gen":1,"zhName":"劈开","enName":"Slash","jpName":"きりさく","zhDesc":"用爪子或镰刀等劈开对手进行攻击。容易击中要害。","enDesc":"The target is attacked with a slash of claws orblades. Critical hits land more easily.","jpDesc":"ツメや カマなどで相手を 切り裂いて 攻撃する。急所に 当たりやすい。","type":1,"class":2,"power":70,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":1,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":164,"gen":1,"zhName":"替身","enName":"Substitute","jpName":"みがわり","zhDesc":"削减少许自己的HP,制造分身。分身将成为自己的替身。","enDesc":"The user creates a substitute for itself using some ofits HP. The substitute serves as the user’s decoy.","jpDesc":"自分の HPを 少し 削って分身を だす。分身は 自分の 身代わりに なる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":165,"gen":1,"zhName":"挣扎","enName":"Struggle","jpName":"わるあがき","zhDesc":"当自己的PP耗尽时,努力挣扎攻击对手。自己也会受到少许伤害。","enDesc":"This attack is used in desperation only if the userhas no PP. It also damages the user a little.","jpDesc":"自分の PPが なくなるとあがいて 相手を 攻撃する。自分も 少し ダメージを 受ける。","type":1,"class":2,"power":50,"pp":1,"accuracy":0,"priority":0,"target":8,"critRate":0,"flinchChance":0,"healing":-25,"ailment":0,"ailmentChance":0,"category":0},{"id":166,"gen":2,"zhName":"写生","enName":"Sketch","jpName":"スケッチ","zhDesc":"将对手使用的招式变成自己的招式。使用1次后写生消失。","enDesc":"It enables the user to permanently learn the movelast used by the target. Once used,Sketch disappears.","jpDesc":"相手が 使った 技を自分の ものに する。1回 使うと スケッチは 消える。","type":1,"class":1,"power":0,"pp":1,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":170,"gen":2,"zhName":"心之眼","enName":"Mind Reader","jpName":"こころのめ","zhDesc":"用心感受对手的行动,下次攻击必定会击中对手。","enDesc":"The user senses the target’s movements with itsmind to ensure its next attack does not missthe target.","jpDesc":"相手の 動きを 心で 感じて次の 攻撃が 必ず相手に 当たるように する。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":173,"gen":2,"zhName":"打鼾","enName":"Snore","jpName":"いびき","zhDesc":"在自己睡觉时,发出噪音进行攻击。有时会使对手畏缩。","enDesc":"This attack can be used only if the user is asleep.The harsh noise may also make the target flinch.","jpDesc":"自分が 寝ているときに雑音を だして 攻撃する。相手を ひるませることが ある。","type":1,"class":3,"power":50,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":30,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":175,"gen":2,"zhName":"抓狂","enName":"Flail","jpName":"じたばた","zhDesc":"抓狂般乱打进行攻击。自己的HP越少,招式的威力越大。","enDesc":"The user flails about aimlessly to attack. The less HPthe user has, the greater the move’s power.","jpDesc":"じたばた 暴れて 攻撃する。自分の HPが 少ないほど技の 威力は あがる。","type":1,"class":2,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":176,"gen":2,"zhName":"纹理2","enName":"Conversion 2","jpName":"テクスチャー2","zhDesc":"为了可以抵抗对手最后使用的招式,从而使自己的属性发生变化。","enDesc":"The user changes its type to make itself resistant tothe type of the attack the target used last.","jpDesc":"相手が 最後に 使った技に抵抗できる ように自分の タイプを 変化させる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":182,"gen":2,"zhName":"守住","enName":"Protect","jpName":"まもる","zhDesc":"完全抵挡对手的攻击。连续使出则容易失败。","enDesc":"This move enables the user to protect itself fromall attacks. Its chance of failing rises if it is usedin succession.","jpDesc":"相手の 攻撃をまったく 受けない。連続で だすと 失敗しやすい。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":184,"gen":2,"zhName":"鬼面","enName":"Scary Face","jpName":"こわいかお","zhDesc":"用恐怖的表情瞪着对手,使其害怕,从而大幅降低对手的速度。","enDesc":"The user frightens the target with a scary face toharshly lower its Speed stat.","jpDesc":"恐ろしい 顔で にら おびえさせて相手の 素早さを がくっと さげる。","type":1,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":187,"gen":2,"zhName":"腹鼓","enName":"Belly Drum","jpName":"はらだいこ","zhDesc":"将自己的HP减少到最大HP的一半,从而最大限度提高自己的攻击。","enDesc":"The user maximizes its Attack stat in exchange forHP equal to half its max HP.","jpDesc":"自分の HPを 最大HPの半分 減らして 自分の 攻撃を最大に あげる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":193,"gen":2,"zhName":"识破","enName":"Foresight","jpName":"みやぶる","zhDesc":"使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。","enDesc":"Enables a Ghost-type target to be hit by Normal-and Fighting-type attacks. This also enables anevasive target to be hit.","jpDesc":"ゴーストタイプに 効果がない 技や回避率の 高い 相手に攻撃が 当たるように なる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":17,"ailmentChance":0,"category":1},{"id":195,"gen":2,"zhName":"灭亡之歌","enName":"Perish Song","jpName":"ほろびのうた","zhDesc":"倾听歌声的宝可梦经过3回合陷入濒死。替换后效果消失。","enDesc":"Any Pokémon that hears this song faints in threeturns, unless it switches out of battle.","jpDesc":"歌を 聴いた ポケモンは3ターン たつと ひんしに なる。交代すると 効果は なくなる。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":14,"critRate":0,"flinchChance":0,"healing":0,"ailment":20,"ailmentChance":0,"category":1},{"id":199,"gen":2,"zhName":"锁定","enName":"Lock-On","jpName":"ロックオン","zhDesc":"紧紧瞄准对手,下次攻击必定会打中。","enDesc":"The user takes sure aim at the target. This ensuresthe next attack does not miss the target.","jpDesc":"照準を しっかり あわせて次の 攻撃が 必ず相手に 当たるように する。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":203,"gen":2,"zhName":"挺住","enName":"Endure","jpName":"こらえる","zhDesc":"即使受到攻击,也至少会留下1HP。连续使出则容易失败。","enDesc":"The user endures any attack with at least 1 HP.Its chance of failing rises if it is used in succession.","jpDesc":"攻撃を 受けてもHPを 必ず 1だけ 残せる。連続で だすと 失敗しやすい。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":206,"gen":2,"zhName":"点到为止","enName":"False Swipe","jpName":"みねうち","zhDesc":"对手的HP至少会留下1HP,如此般手下留情地攻击。","enDesc":"A restrained attack that prevents the target fromfainting. The target is left with at least 1 HP.","jpDesc":"相手の HPが必ず 1だけ 残るように手加減して 攻撃する。","type":1,"class":2,"power":40,"pp":40,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":207,"gen":2,"zhName":"虚张声势","enName":"Swagger","jpName":"いばる","zhDesc":"激怒对手,使其混乱。因为愤怒,对手的攻击会大幅提高。","enDesc":"The user enrages and confuses the target. However,this also sharply raises the target’s Attack stat.","jpDesc":"相手を 怒らせて 混乱させる。怒りで 相手の 攻撃はぐーんと あがってしまう。","type":1,"class":1,"power":0,"pp":15,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":0,"category":5},{"id":208,"gen":2,"zhName":"喝牛奶","enName":"Milk Drink","jpName":"ミルクのみ","zhDesc":"回复自己最大HP的一半。","enDesc":"The user restores its own HP by up to half of itsmax HP.","jpDesc":"最大HPの 半分自分の HPを 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":212,"gen":2,"zhName":"黑色目光","enName":"Mean Look","jpName":"くろいまなざし","zhDesc":"用好似要勾人心魂的黑色目光一动不动地凝视对手,使其不能从战斗中逃走。","enDesc":"The user pins the target with a dark, arresting look.The target becomes unable to flee.","jpDesc":"吸いこまれるような 黒い まなざしでじっと つめて 相手を戦闘から 逃げられなくする。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":213,"gen":2,"zhName":"迷人","enName":"Attract","jpName":"メロメロ","zhDesc":"♂诱惑♀或♀诱惑♂,让对手着迷。对手将很难使出招式。","enDesc":"If it is the opposite gender of the user, the targetbecomes infatuated and less likely to attack.","jpDesc":"♂なら♀を ♀なら♂を 誘惑してメロメロに する。相手は 技が だしにくくなる。","type":1,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":7,"ailmentChance":0,"category":1},{"id":214,"gen":2,"zhName":"梦话","enName":"Sleep Talk","jpName":"ねごと","zhDesc":"从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。","enDesc":"While it is asleep, the user randomly uses one of themoves it knows.","jpDesc":"自分が おぼえている 技の うちどれか 1つを くりだす。自分が 寝ているときだけ 使える。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":215,"gen":2,"zhName":"治愈铃声","enName":"Heal Bell","jpName":"いやしのすず","zhDesc":"让同伴听舒适的铃音,从而治愈我方全员的异常状态。","enDesc":"The user makes a soothing bell chime to heal thestatus conditions of all the party Pokémon.","jpDesc":"心地好い 鈴の 音色を 聞かせて味方 全員の状態異常を 回復 する。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":13,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":216,"gen":2,"zhName":"报恩","enName":"Return","jpName":"おんがえし","zhDesc":"为了训练家而全力攻击对手。亲密度越高,威力越大。","enDesc":"This full-power attack grows more powerful themore the user likes its Trainer.","jpDesc":"トレーナーの ために 全力で相手を 攻撃する。なついているほど 威力は あがる。","type":1,"class":2,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":217,"gen":2,"zhName":"礼物","enName":"Present","jpName":"プレゼント","zhDesc":"递给对手设有圈套的盒子进行攻击。也有可能回复对手HP。","enDesc":"The user attacks by giving the target a gift with ahidden trap. It restores HP sometimes, however.","jpDesc":"わなを しかけた 箱を相手に わたして 攻撃する。HPが回復して しまうことも ある。","type":1,"class":2,"power":0,"pp":15,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":218,"gen":2,"zhName":"迁怒","enName":"Frustration","jpName":"やつあたり","zhDesc":"为了发泄不满而全力攻击对手。亲密度越低,威力越大。","enDesc":"This full-power attack grows more powerful theless the user likes its Trainer.","jpDesc":"不満を はらすため 全力で相手を 攻撃する。なついていないほど 威力は あがる。","type":1,"class":2,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":219,"gen":2,"zhName":"神秘守护","enName":"Safeguard","jpName":"しんぴのまもり","zhDesc":"在5回合内被神奇的力量守护,从而不会陷入异常状态。","enDesc":"The user creates a protective field that preventsstatus conditions for five turns.","jpDesc":"5ターンの 間不思議な 力に 守られて状態異常に ならなくなる。","type":1,"class":1,"power":0,"pp":25,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":220,"gen":2,"zhName":"分担痛楚","enName":"Pain Split","jpName":"いたみわけ","zhDesc":"将自己的HP和对手的HP相加,然后自己和对手友好地平分。","enDesc":"The user adds its HP to the target’s HP, then equallyshares the combined HP with the target.","jpDesc":"自分の HPと 相手の HPをあわせて それを 自分と 相手でなかよく わける。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":226,"gen":2,"zhName":"接棒","enName":"Baton Pass","jpName":"バトンタッチ","zhDesc":"和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。","enDesc":"The user switches places with a party Pokémon inwaiting and passes along any stat changes.","jpDesc":"控えの ポケモンと 入れ替わる。能力変化は 替わったポケモンが そのまま 受けつぐ。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":227,"gen":2,"zhName":"再来一次","enName":"Encore","jpName":"アンコール","zhDesc":"让对手接受再来一次,连续3次使出最后使用的招式。","enDesc":"The user compels the target to keep using the moveit encored for three turns.","jpDesc":"相手に アンコールした 技を3回 続けて 出させる。","type":1,"class":1,"power":0,"pp":5,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":229,"gen":2,"zhName":"高速旋转","enName":"Rapid Spin","jpName":"こうそくスピン","zhDesc":"通过旋转来攻击对手。可以摆脱绑紧、紧束、寄生种子等招式。还能提高自己的速度。","enDesc":"A spin attack that can also eliminate such moves asBind, Wrap, and Leech Seed. This also raises the user’sSpeed stat.","jpDesc":"回転して 相手を 攻撃する。しめつける まきつく やどりぎのタネ など吹きとばす。自分の 素早さも あがる。","type":1,"class":2,"power":50,"pp":40,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":7},{"id":230,"gen":2,"zhName":"甜甜香气","enName":"Sweet Scent","jpName":"あまいかおり","zhDesc":"用香气大幅降低对手的闪避率。","enDesc":"A sweet scent that harshly lowers opposingPokémon’s evasiveness.","jpDesc":"香りで 相手の 回避率をがくっと さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":234,"gen":2,"zhName":"晨光","enName":"Morning Sun","jpName":"あさのひざし","zhDesc":"回复自己的HP。根据天气的不同,回复量也会有所变化。","enDesc":"The user restores its own HP. The amount of HPregained varies with the weather.","jpDesc":"自分の HPを 回復する。天気に よって回復の 量が 変化する。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":237,"gen":2,"zhName":"觉醒力量","enName":"Hidden Power","jpName":"めざめるパワー","zhDesc":"招式的属性会随着使用此招式的宝可梦而改变。","enDesc":"A unique attack that varies in type depending on thePokémon using it.","jpDesc":"技を 使った ポケモンに よって技の タイプが 変わる。","type":1,"class":3,"power":60,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":244,"gen":2,"zhName":"自我暗示","enName":"Psych Up","jpName":"じこあんじ","zhDesc":"向自己施以自我暗示,将能力变化的状态变得和对手一样。","enDesc":"The user hypnotizes itself into copying any statchange made by the target.","jpDesc":"自分に 暗示を かけることで能力変化の 状態を相手と 同じにする。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":245,"gen":2,"zhName":"神速","enName":"Extreme Speed","jpName":"しんそく","zhDesc":"以迅雷不及掩耳之势猛撞向对手进行攻击。必定能够先制攻击。","enDesc":"The user charges the target at blinding speed.This move always goes first.","jpDesc":"目にも 留まらぬ ものすごい 速さで相手に 突進して 攻撃する。必ず 先制攻撃 できる。","type":1,"class":2,"power":80,"pp":5,"accuracy":100,"priority":2,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":252,"gen":3,"zhName":"击掌奇袭","enName":"Fake Out","jpName":"ねこだまし","zhDesc":"进行先制攻击,使对手畏缩。要在出场后立刻使出才能成功。","enDesc":"This attack hits first and makes the target flinch.It only works the first turn each time the userenters battle.","jpDesc":"先制攻撃で 相手を ひるませる。戦闘に でたらすぐに ださないと 成功しない。","type":1,"class":2,"power":40,"pp":10,"accuracy":100,"priority":3,"target":10,"critRate":0,"flinchChance":100,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":253,"gen":3,"zhName":"吵闹","enName":"Uproar","jpName":"さわぐ","zhDesc":"在3回合内用骚乱攻击对手。在此期间谁都不能入眠。","enDesc":"The user attacks in an uproar for three turns.During that time, no Pokémon can fall asleep.","jpDesc":"3ターンの 間騒いで 相手を 攻撃する。そのあいだは だれも 眠れなくなる。","type":1,"class":3,"power":90,"pp":10,"accuracy":100,"priority":0,"target":8,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":254,"gen":3,"zhName":"蓄力","enName":"Stockpile","jpName":"たくわえる","zhDesc":"积蓄力量,提高自己的防御和特防。最多积蓄3次。","enDesc":"The user charges up power and raises both itsDefense and Sp. Def stats. The move can be usedthree times.","jpDesc":"力を 蓄えて 自分の防御と 特防を あげる。最大 3回まで 蓄えられる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":255,"gen":3,"zhName":"喷出","enName":"Spit Up","jpName":"はきだす","zhDesc":"将积蓄的力量撞向对手进行攻击。积蓄得越多,威力越大。","enDesc":"The power stored using the move Stockpile isreleased at once in an attack. The more poweris stored, the greater the move’s power.","jpDesc":"蓄えた 力を相手に ぶつけて 攻撃する。蓄えているほど 威力が あがる。","type":1,"class":3,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":256,"gen":3,"zhName":"吞下","enName":"Swallow","jpName":"のみこむ","zhDesc":"将积蓄的力量吞下,从而回复自己的HP。积蓄得越多,回复越大。","enDesc":"The power stored using the move Stockpile isabsorbed by the user to heal its HP. Storing morepower heals more HP.","jpDesc":"蓄えた 力を の こんで自分の HPを 回復する。蓄えているほど 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":25,"ailment":0,"ailmentChance":0,"category":3},{"id":263,"gen":3,"zhName":"硬撑","enName":"Facade","jpName":"からげんき","zhDesc":"当自己处于中毒、麻痹、灼伤状态时,向对手使出此招式的话,威力会变成2倍。","enDesc":"This attack move doubles its power if the user ispoisoned, burned, or paralyzed.","jpDesc":"自分が 毒 まひ やけど状態のとき 相手に くりだすと技の 威力が 2倍に なる。","type":1,"class":2,"power":70,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":265,"gen":3,"zhName":"清醒","enName":"Smelling Salts","jpName":"きつけ","zhDesc":"对于麻痹状态下的对手,威力会变成2倍。但相反对手的麻痹也会被治愈。","enDesc":"This attack’s power is doubled when used on atarget with paralysis. This also cures the target’sparalysis, however.","jpDesc":"まひ状態の 相手には威力が 2倍に なるがかわりに 相手の まひが 治る。","type":1,"class":2,"power":70,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":266,"gen":3,"zhName":"看我嘛","enName":"Follow Me","jpName":"このゆびとまれ","zhDesc":"引起对手的注意,将对手的攻击全部转移到自己身上。","enDesc":"The user draws attention to itself, making all targetstake aim only at the user.","jpDesc":"自分に 注目させて相手からの 攻撃をすべて 自分に むけさせる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":2,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":267,"gen":3,"zhName":"自然之力","enName":"Nature Power","jpName":"しぜんのちから","zhDesc":"用自然之力进行攻击。根据所使用场所的不同,使出的招式也会有所变化。","enDesc":"This attack makes use of nature’s power. Itseffects vary depending on the user’s environment.","jpDesc":"自然の 力で 攻撃する。使う 場所ででてくる 技が 変化する。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":270,"gen":3,"zhName":"帮助","enName":"Helping Hand","jpName":"てだすけ","zhDesc":"帮助伙伴。被帮助的宝可梦,其招式威力变得比平时大。","enDesc":"The user assists an ally by boosting the power ofthat ally’s attack.","jpDesc":"仲間を 助ける。てだすけ された ポケモンの 技の威力は いつもより 大きくなる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":5,"target":3,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":273,"gen":3,"zhName":"祈愿","enName":"Wish","jpName":"ねがいごと","zhDesc":"在下一回合回复自己或是替换出场的宝可梦最大HP的一半。","enDesc":"One turn after this move is used, the user’s or itsreplacement’s HP is restored by half the user’smax HP.","jpDesc":"次の ターンに 自分 もしくは入れ替わった ポケモンの HPを最大HPの 半分 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":274,"gen":3,"zhName":"借助","enName":"Assist","jpName":"ねこのて","zhDesc":"向同伴紧急求助,从我方宝可梦已学会的招式中随机使用1个。","enDesc":"The user hurriedly and randomly uses a move amongthose known by ally Pokémon.","jpDesc":"大急ぎで 味方の 助けを かりて味方の ポケモンが おぼえている技を どれか 1つ 使う。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":278,"gen":3,"zhName":"回收利用","enName":"Recycle","jpName":"リサイクル","zhDesc":"使战斗中已经消耗掉的自己的持有物再生,并可以再次使用。","enDesc":"The user recycles a held item that has been used inbattle so it can be used again.","jpDesc":"戦闘中に 使って なくなった自分の 持ち物を 再生させて使えるように する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":281,"gen":3,"zhName":"哈欠","enName":"Yawn","jpName":"あくび","zhDesc":"打个大哈欠引起睡意。在下一回合让对手陷入睡眠状态。","enDesc":"The user lets loose a huge yawn that lulls the targetinto falling asleep on the next turn.","jpDesc":"大きな あくびで 眠気を 誘う。次の ターンに相手を 眠り状態に する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":14,"ailmentChance":0,"category":1},{"id":283,"gen":3,"zhName":"蛮干","enName":"Endeavor","jpName":"がむしゃら","zhDesc":"给予伤害,使对手的HP变得和自己的HP一样。","enDesc":"This attack move cuts down the target’s HP to equalthe user’s HP.","jpDesc":"相手の HPが 自分の HPと同じくらいに なるようにダメージを 与える。","type":1,"class":2,"power":0,"pp":5,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":287,"gen":3,"zhName":"焕然一新","enName":"Refresh","jpName":"リフレッシュ","zhDesc":"让身体休息,治愈自己身上所中的毒、麻痹、灼伤的异常状态。","enDesc":"The user rests to cure itself of poisoning, a burn,or paralysis.","jpDesc":"体を やすめて 自分が おっている毒 まひ やけどの状態異常を 治す。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":290,"gen":3,"zhName":"秘密之力","enName":"Secret Power","jpName":"ひみつのちから","zhDesc":"根据使用场所不同,该招式的追加效果也会有所变化。","enDesc":"The additional effects of this attack depend uponwhere it was used.","jpDesc":"使う場所で 追加効果が変化する 攻撃。","type":1,"class":2,"power":70,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":30,"category":0},{"id":293,"gen":3,"zhName":"保护色","enName":"Camouflage","jpName":"ほごしょく","zhDesc":"根据所在场所不同,如水边、草丛和洞窟等,可以改变自己的属性。","enDesc":"The user’s type is changed depending on itsenvironment, such as at water’s edge, in grass, or ina cave.","jpDesc":"水辺や 草むら どうくつなどいる 場所に あわせて自分の タイプを 変える。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":298,"gen":3,"zhName":"摇晃舞","enName":"Teeter Dance","jpName":"フラフラダンス","zhDesc":"摇摇晃晃地跳起舞蹈,让自己周围的宝可梦陷入混乱状态。","enDesc":"The user performs a wobbly dance that confusesthe Pokémon around it.","jpDesc":"フラフラと ダンスを おどって自分の 周りに いるものを混乱状態に させる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":9,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":0,"category":1},{"id":303,"gen":3,"zhName":"偷懒","enName":"Slack Off","jpName":"なまける","zhDesc":"偷懒休息。回复自己最大HP的一半。","enDesc":"The user slacks off, restoring its own HP by up tohalf of its max HP.","jpDesc":"怠けて やすむ。自分の HPを 最大HPの半分 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":304,"gen":3,"zhName":"巨声","enName":"Hyper Voice","jpName":"ハイパーボイス","zhDesc":"给予对手又吵又响的巨大震动进行攻击。","enDesc":"The user lets loose a horribly echoing shout withthe power to inflict damage.","jpDesc":"うるさく 響く 大きな 振動を相手に 与えて 攻撃する。","type":1,"class":3,"power":90,"pp":10,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":306,"gen":3,"zhName":"撕裂爪","enName":"Crush Claw","jpName":"ブレイククロー","zhDesc":"用坚硬的锐爪劈开对手进行攻击。有时会降低对手的防御。","enDesc":"The user slashes the target with hard and sharpclaws. This may also lower the target’s Defense stat.","jpDesc":"硬く 鋭い ツメで切り裂いて 攻撃する。相手の 防御を さげることが ある。","type":1,"class":2,"power":75,"pp":10,"accuracy":95,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":6},{"id":311,"gen":3,"zhName":"气象球","enName":"Weather Ball","jpName":"ウェザーボール","zhDesc":"根据使用时的天气,招式属性和威力会改变。","enDesc":"This attack move varies in power and typedepending on the weather.","jpDesc":"使ったときの 天気に よって技の タイプと 威力が 変わる。","type":1,"class":3,"power":50,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":316,"gen":3,"zhName":"气味侦测","enName":"Odor Sleuth","jpName":"かぎわける","zhDesc":"使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。","enDesc":"Enables a Ghost-type target to be hit by Normal-and Fighting-type attacks. This also enables anevasive target to be hit.","jpDesc":"ゴーストタイプに 効果がない 技や回避率の 高い 相手に攻撃が 当たるように なる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":17,"ailmentChance":0,"category":1},{"id":321,"gen":3,"zhName":"挠痒","enName":"Tickle","jpName":"くすぐる","zhDesc":"给对手挠痒,使其发笑,从而降低对手的攻击和防御。","enDesc":"The user tickles the target into laughing, reducing itsAttack and Defense stats.","jpDesc":"体を くすぐり 笑わせる ことで相手の 攻撃と 防御を さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":335,"gen":3,"zhName":"挡路","enName":"Block","jpName":"とおせんぼう","zhDesc":"张开双手进行阻挡,封住对手的退路,使其不能逃走。","enDesc":"The user blocks the target’s way with arms spreadwide to prevent escape.","jpDesc":"両手を ひろげて たちはだかり相手の 逃げ道を ふさいで逃げられなくする。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":336,"gen":3,"zhName":"长嚎","enName":"Howl","jpName":"とおぼえ","zhDesc":"大声吼叫提高气势,从而提高自己和同伴的攻击。","enDesc":"The user howls loudly to raise the spirit of itself andallies. This raises their Attack stats.","jpDesc":"大声で ほえて 気合を 高め自分と 味方の 攻撃を あげる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":13,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":343,"gen":3,"zhName":"渴望","enName":"Covet","jpName":"ほしがる","zhDesc":"一边可爱地撒娇,一边靠近对手进行攻击,还能夺取对手携带的道具。","enDesc":"The user endearingly approaches the target, thensteals the target’s held item.","jpDesc":"かわいく あまえながら相手に ちかづき持っている 道具を うばう。","type":1,"class":2,"power":60,"pp":25,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":363,"gen":4,"zhName":"自然之恩","enName":"Natural Gift","jpName":"しぜんのめぐみ","zhDesc":"从树果上获得力量进行攻击。根据携带的树果,招式属性和威力会改变。","enDesc":"The user draws power to attack by using its heldBerry. The Berry determines the move’s typeand power.","jpDesc":"きの から 力を もらい攻撃する。持たせた きの で技の タイプと 威力が 変わる。","type":1,"class":2,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":364,"gen":4,"zhName":"佯攻","enName":"Feint","jpName":"フェイント","zhDesc":"能够攻击正在使用守住招式的对手,并解除其守护效果。","enDesc":"This attack hits a target using Protect.This also lifts the effects of the move.","jpDesc":"まもるを つかっている相手に 攻撃が できる。守りの 効果を 解除させる。","type":1,"class":2,"power":30,"pp":10,"accuracy":100,"priority":2,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":367,"gen":4,"zhName":"点穴","enName":"Acupressure","jpName":"つぼをつく","zhDesc":"通过点穴让身体舒筋活络。大幅提高某1项能力。","enDesc":"The user applies pressure to stress points, sharplyboosting one of its or its allies’ stats.","jpDesc":"つぼおしで 体を 活性化させる。能力の どれか 1つをぐーんと あげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":5,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":376,"gen":4,"zhName":"王牌","enName":"Trump Card","jpName":"きりふだ","zhDesc":"王牌招式的剩余PP越少,招式的威力越大。","enDesc":"The fewer PP this move has, the greater its power.","jpDesc":"きりふだの 残り PPが少なければ 少ないほど技の 威力が あがる。","type":1,"class":3,"power":0,"pp":5,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":378,"gen":4,"zhName":"绞紧","enName":"Wring Out","jpName":"しぼりとる","zhDesc":"用力勒紧对手进行攻击。对手的HP越多,威力越大。","enDesc":"The user powerfully wrings the target. The more HPthe target has, the greater the move’s power.","jpDesc":"強く 締めあげて 攻撃を する。相手の HPが 残っているほど威力は あがる。","type":1,"class":3,"power":0,"pp":5,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":381,"gen":4,"zhName":"幸运咒语","enName":"Lucky Chant","jpName":"おまじない","zhDesc":"向天许愿,从而在5回合内不会被对手的攻击打中要害。","enDesc":"The user chants an incantation toward the sky,preventing opposing Pokémon from landingcritical hits for five turns.","jpDesc":"天に むかって おいのりを ささげ5ターンの 間 相手の 攻撃を急所に 当たらなくする。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":382,"gen":4,"zhName":"抢先一步","enName":"Me First","jpName":"さきどり","zhDesc":"提高威力,抢先使出对手想要使出的招式。如果不先使出则会失败。","enDesc":"The user cuts ahead of the target to copy and usethe target’s intended move with greater power.This move fails if it isn’t used first.","jpDesc":"威力を あげて 相手がだそうとする 技を 先にだす。先に だせないと 失敗する。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":2,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":383,"gen":4,"zhName":"仿效","enName":"Copycat","jpName":"まねっこ","zhDesc":"模仿对手刚才使出的招式,并使出相同招式。如果对手还没出招则会失败。","enDesc":"The user mimics the move used immediately beforeit. The move fails if no other move has beenused yet.","jpDesc":"直前に でた 技を まねして同じ 技を だす。技が でていないと 失敗する。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":387,"gen":4,"zhName":"珍藏","enName":"Last Resort","jpName":"とっておき","zhDesc":"当战斗中已学会的招式全部使用过后,才能开始使出珍藏的招式。","enDesc":"This move can be used only after the user has usedall the other moves it knows in the battle.","jpDesc":"戦闘中に おぼえている 技をすべて 使うと はじめて だせるとっておきの 技。","type":1,"class":2,"power":140,"pp":5,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":416,"gen":4,"zhName":"终极冲击","enName":"Giga Impact","jpName":"ギガインパクト","zhDesc":"使出自己浑身力量突击对手。下一回合自己将无法动弹。","enDesc":"The user charges at the target using every bit of itspower. The user can’t move on the next turn.","jpDesc":"持てる 力を すべて 使って相手に 突撃する。次の ターンは 動けなくなる。","type":1,"class":2,"power":150,"pp":5,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":431,"gen":4,"zhName":"攀岩","enName":"Rock Climb","jpName":"ロッククライム","zhDesc":"用尽全力扑向对手进行攻击。有时会使对手混乱。","enDesc":"The user attacks the target by smashing into it withincredible force. This may also confuse the target.","jpDesc":"すごい 勢いで 相手につっこ 攻撃する。相手を 混乱させることが ある。","type":1,"class":2,"power":90,"pp":20,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":20,"category":4},{"id":445,"gen":4,"zhName":"诱惑","enName":"Captivate","jpName":"ゆうわく","zhDesc":"♂诱惑♀或♀诱惑♂,从而大幅降低对手的特攻。","enDesc":"If any opposing Pokémon is the opposite gender ofthe user, it is charmed, which harshly lowers itsSp. Atk stat.","jpDesc":"♂なら♀を ♀なら♂を 誘惑して相手の 特攻を がくっと さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":449,"gen":4,"zhName":"制裁光砾","enName":"Judgment","jpName":"さばきのつぶて","zhDesc":"向对手放出无数的光弹。属性会根据自己携带的石板不同而改变。","enDesc":"The user releases countless shots of light at thetarget. This move’s type varies depending on thekind of Plate the user is holding.","jpDesc":"無数の 光弾を 相手に 放出する。自分の 持つ プレートに よりタイプが 変わる。","type":1,"class":3,"power":100,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":458,"gen":4,"zhName":"二连击","enName":"Double Hit","jpName":"ダブルアタック","zhDesc":"使用尾巴等拍打对手进行攻击。连续2次给予伤害。","enDesc":"The user slams the target with a long tail, vines, or atentacle. The target is hit twice in a row.","jpDesc":"しっぽなどを 使い相手を たたいて 攻撃する。2回連続で ダメージを 与える。","type":1,"class":2,"power":35,"pp":10,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":462,"gen":4,"zhName":"捏碎","enName":"Crush Grip","jpName":"にぎりつぶす","zhDesc":"用骇人的力量捏碎对手。对手剩余的HP越多,威力越大。","enDesc":"The target is crushed with great force. The more HPthe target has left, the greater this move’s power.","jpDesc":"すさまじい 力で 相手を にぎりつぶす。相手の HPが 残っているほど威力が あがる。","type":1,"class":2,"power":0,"pp":5,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":493,"gen":5,"zhName":"单纯光束","enName":"Simple Beam","jpName":"シンプルビーム","zhDesc":"向对手发送谜之念波。接收到念波的对手,其特性会变为单纯。","enDesc":"The user’s mysterious psychic wave changes thetarget’s Ability to Simple.","jpDesc":"なぞの 念波を 相手に 送る。念波を 受けとった 相手は特性が たんじゅんに なる。","type":1,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":494,"gen":5,"zhName":"找伙伴","enName":"Entrainment","jpName":"なかまづくり","zhDesc":"用神奇的节奏跳舞。使对手模仿自己的动作,从而将特性变成一样。","enDesc":"The user dances with an odd rhythm that compelsthe target to mimic it, making the target’s Abilitythe same as the user’s.","jpDesc":"不思議な リズムで おどる。動きを まねさせて 自分と 相手の特性を 同じに する。","type":1,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":495,"gen":5,"zhName":"您先请","enName":"After You","jpName":"おさきにどうぞ","zhDesc":"支援我方或对手的行动,使其紧接着此招式之后行动。","enDesc":"The user helps the target and makes it use its moveright after the user.","jpDesc":"相手の 行動を サポートして自分の 行動の あとに続けて 動けるように する。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":496,"gen":5,"zhName":"轮唱","enName":"Round","jpName":"りんしょう","zhDesc":"用歌声攻击对手。同伴还可以接着使出轮唱招式,威力也会提高。","enDesc":"The user attacks the target with a song. Others canjoin in the Round to increase the power ofthe attack.","jpDesc":"歌で 相手を 攻撃する。 んなで 輪唱すると 続けてだすことが でき 威力も あがる。","type":1,"class":3,"power":60,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":497,"gen":5,"zhName":"回声","enName":"Echoed Voice","jpName":"エコーボイス","zhDesc":"用回声攻击对手。如果每回合都有宝可梦接着使用该招式,威力就会提高。","enDesc":"The user attacks the target with an echoing voice.If this move is used every turn, its poweris increased.","jpDesc":"響く 声で 相手を 攻撃する。毎ターン だれかが 技を使い続けると 威力が あがる。","type":1,"class":3,"power":40,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":498,"gen":5,"zhName":"逐步击破","enName":"Chip Away","jpName":"なしくずし","zhDesc":"看准机会稳步攻击。无视对手的能力变化,直接给予伤害。","enDesc":"Looking for an opening, the user strikes consistently.The target’s stat changes don’t affect thisattack’s damage.","jpDesc":"すきを て 堅実に 攻撃する。相手の 能力変化に関係なく ダメージを 与える。","type":1,"class":2,"power":70,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":504,"gen":5,"zhName":"破壳","enName":"Shell Smash","jpName":"からをやぶる","zhDesc":"打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。","enDesc":"The user breaks its shell, which lowers Defense andSp. Def stats but sharply raises its Attack, Sp. Atk,and Speed stats.","jpDesc":"殻を やぶって 自分の 防御特防を さげるが 攻撃 特攻素早さを ぐーんと あげる。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":513,"gen":5,"zhName":"镜面属性","enName":"Reflect Type","jpName":"ミラータイプ","zhDesc":"反射对手的属性,让自己也变成一样的属性。","enDesc":"The user reflects the target’s type, making the user thesame type as the target.","jpDesc":"相手の タイプを 反射して自分も 同じ タイプに なる。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":514,"gen":5,"zhName":"报仇","enName":"Retaliate","jpName":"かたきうち","zhDesc":"为倒下的同伴报仇。如果上一回合有同伴倒下,威力就会提高。","enDesc":"The user gets revenge for a fainted ally. If an allyfainted in the previous turn, this move’s poweris increased.","jpDesc":"倒れた 味方の かたきを 討つ。前の ターンに 味方が倒されていると 威力が あがる。","type":1,"class":2,"power":70,"pp":5,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":516,"gen":5,"zhName":"传递礼物","enName":"Bestow","jpName":"ギフトパス","zhDesc":"当对手未携带道具时,能够将自己携带的道具交给对手。","enDesc":"The user passes its held item to the target when thetarget isn’t holding an item.","jpDesc":"相手が 道具を 持っていないとき自分が 持っている 道具を相手に わたす。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":526,"gen":5,"zhName":"自我激励","enName":"Work Up","jpName":"ふるいたてる","zhDesc":"激励自己,从而提高攻击和特攻。","enDesc":"The user is roused, and its Attack and Sp. Atkstats increase.","jpDesc":"自分を 奮いたてて攻撃と 特攻を あげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":541,"gen":5,"zhName":"扫尾拍打","enName":"Tail Slap","jpName":"スイープビンタ","zhDesc":"用坚硬的尾巴拍打对手进行攻击。连续攻击2~5次。","enDesc":"The user attacks by striking the target with its hardtail. It hits the target two to five times in a row.","jpDesc":"硬い しっぽで相手を たたいて 攻撃する。2ー5回の 間 連続で だす。","type":1,"class":2,"power":25,"pp":10,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":543,"gen":5,"zhName":"爆炸头突击","enName":"Head Charge","jpName":"アフロブレイク","zhDesc":"用厉害的爆炸头猛撞向对手进行攻击。自己也会受到少许伤害。","enDesc":"The user charges its head into its target, using itspowerful guard hair. This also damages the usera little.","jpDesc":"すごい アフロの 頭で相手に 突進して 攻撃する。自分も 少し ダメージを 受ける。","type":1,"class":2,"power":120,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":546,"gen":5,"zhName":"高科技光炮","enName":"Techno Blast","jpName":"テクノバスター","zhDesc":"向对手放出光弹。属性会根据自己携带的卡带不同而改变。","enDesc":"The user fires a beam of light at its target. Themove’s type changes depending on the Drive theuser holds.","jpDesc":"光弾を 相手に 放出する。自分の 持つカセットにより タイプが 変わる。","type":1,"class":3,"power":120,"pp":5,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":547,"gen":5,"zhName":"古老之歌","enName":"Relic Song","jpName":"いにしえのうた","zhDesc":"让对手听古老之歌,打动对手的内心进行攻击。有时会让对手陷入睡眠状态。","enDesc":"The user sings an ancient song and attacks byappealing to the hearts of the listening opposingPokémon. This may also induce sleep.","jpDesc":"いにしえのうたを 相手に 聞かせて心に うったえて 攻撃する。眠り状態に することが ある。","type":1,"class":3,"power":75,"pp":10,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":2,"ailmentChance":10,"category":4},{"id":568,"gen":6,"zhName":"战吼","enName":"Noble Roar","jpName":"おたけび","zhDesc":"发出战吼威吓对手,从而降低对手的攻击和特攻。","enDesc":"Letting out a noble roar, the user intimidates thetarget and lowers its Attack and Sp. Atk stats.","jpDesc":"おたけびを あげて相手を 威嚇し 相手の攻撃と 特攻を さげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":586,"gen":6,"zhName":"爆音波","enName":"Boomburst","jpName":"ばくおんぱ","zhDesc":"通过震耳欲聋的爆炸声产生的破坏力,攻击自己周围所有的宝可梦。","enDesc":"The user attacks everything around it with thedestructive power of a terrible, explosive sound.","jpDesc":"すさまじい 爆音の破壊力に よって周りに いるものを 攻撃する。","type":1,"class":3,"power":140,"pp":10,"accuracy":100,"priority":0,"target":9,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":589,"gen":6,"zhName":"和睦相处","enName":"Play Nice","jpName":"なかよくする","zhDesc":"和对手和睦相处,使其失去战斗的气力,从而降低对手的攻击。","enDesc":"The user and the target become friends, and thetarget loses its will to fight. This lowers the target’sAttack stat.","jpDesc":"相手と なかよくなって戦う 気力を 失わせ相手の 攻撃を さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":590,"gen":6,"zhName":"密语","enName":"Confide","jpName":"ないしょばなし","zhDesc":"和对手进行密语,使其失去集中力,从而降低对手的特攻。","enDesc":"The user tells the target a secret, and the targetloses its ability to concentrate. This lowersthe target’s Sp. Atk stat.","jpDesc":"ないしょばなしを することで 相手の集中力を 失わせ相手の 特攻を さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":603,"gen":6,"zhName":"欢乐时光","enName":"Happy Hour","jpName":"ハッピータイム","zhDesc":"如果使用欢乐时光,战斗后得到的钱会翻倍。","enDesc":"Using Happy Hour doubles the amount of prizemoney received after battle.","jpDesc":"ハッピータイムの 技を 使うと戦闘の あとで もらえるお金が 倍になる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":606,"gen":6,"zhName":"庆祝","enName":"Celebrate","jpName":"おいわい","zhDesc":"宝可梦为十分开心的你庆祝。","enDesc":"The Pokémon congratulates you on your special day!","jpDesc":"ポケモンが とってもハッピーな あなたのことをお祝い してくれる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":607,"gen":6,"zhName":"牵手","enName":"Hold Hands","jpName":"てをつなぐ","zhDesc":"我方宝可梦之间牵手。能带来非常幸福的心情。","enDesc":"The user and an ally hold hands. This makes themvery happy.","jpDesc":"味方の ポケモン 同士が手をつなぐ。 とっても 幸せな気持ちに なれる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":3,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":610,"gen":6,"zhName":"手下留情","enName":"Hold Back","jpName":"てかげん","zhDesc":"在攻击的时候手下留情,从而使对手的HP至少会留下1HP。","enDesc":"The user holds back when it attacks, and the targetis left with at least 1 HP.","jpDesc":"手加減 した 攻撃で相手の HPを必ず 1だけ 残す。","type":1,"class":2,"power":40,"pp":40,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":622,"gen":7,"zhName":"究极无敌大冲撞","enName":"Breakneck Blitz","jpName":"ウルトラダッシュアタック","zhDesc":"通过Z力量气势猛烈地全力撞上对手。威力会根据原来的招式而改变。","enDesc":"The user builds up its momentum using its Z-Powerand crashes into the target at full speed. The powervaries, depending on the original move.","jpDesc":"Zパワーで 勢いを つけて全力で 相手に ぶつかる。元になった 技で 威力が 変わる。","type":1,"class":2,"power":0,"pp":1,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":623,"gen":7,"zhName":"究极无敌大冲撞","enName":"Breakneck Blitz","jpName":"ウルトラダッシュアタック","zhDesc":"ダミーデータ","enDesc":"Dummy Data","jpDesc":"ダミーデータ","type":1,"class":3,"power":0,"pp":1,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":671,"gen":7,"zhName":"聚光灯","enName":"Spotlight","jpName":"スポットライト","zhDesc":"给宝可梦打上聚光灯,该回合只能瞄准该宝可梦。","enDesc":"The user shines a spotlight on the target so thatonly the target will be attacked during the turn.","jpDesc":"ポケモンに スポットライトを 当てそのターンに そのポケモンしか狙えない ようにする。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":3,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":673,"gen":7,"zhName":"磨砺","enName":"Laser Focus","jpName":"とぎすます","zhDesc":"集中精神,下次攻击必定会击中要害。","enDesc":"The user concentrates intensely. The attack on thenext turn always results in a critical hit.","jpDesc":"精神を 集中して次の 攻撃を 必ず急所に 当てる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":686,"gen":7,"zhName":"觉醒之舞","enName":"Revelation Dance","jpName":"めざめるダンス","zhDesc":"全力跳舞进行攻击。此招式的属性将变得和自己的属性相同。","enDesc":"The user attacks the target by dancing very hard.The user’s type determines the type of this move.","jpDesc":"全力で 踊って 攻撃する。この 技の タイプは自分の タイプと 同じになる。","type":1,"class":3,"power":90,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":701,"gen":7,"zhName":"认真起来大爆击","enName":"Pulverizing Pancake","jpName":"ほんきをだす こうげき","zhDesc":"通过Z力量使得认真起来的卡比兽跃动巨大身躯,全力向对手发动袭击。","enDesc":"Z-Power brings out the true capabilities of the user,Snorlax. The Pokémon moves its enormous bodyenergetically and attacks the target with full force.","jpDesc":"Zパワーで 本気を 出した カビゴンが巨体を 躍動させて全力で 相手に 襲いかかる。","type":1,"class":2,"power":210,"pp":1,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":702,"gen":7,"zhName":"九彩升华齐聚顶","enName":"Extreme Evoboost","jpName":"ナインエボルブースト","zhDesc":"得到Z力量的伊布将借助进化后伙伴们的力量,大幅提高能力。","enDesc":"After obtaining Z-Power, the user, Eevee, getsenergy from its evolved friends and boosts itsstats sharply.","jpDesc":"Zパワーを 得た イーブイが進化した 仲間たちの 力を 借りて能力を ぐーんと 上げる。","type":1,"class":1,"power":0,"pp":1,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":715,"gen":7,"zhName":"泪眼汪汪","enName":"Tearful Look","jpName":"なみだめ","zhDesc":"变得泪眼汪汪,让对手丧失斗志。从而降低对手的攻击和特攻。","enDesc":"The user gets teary eyed to make the target loseits combative spirit. This lowers the target’sAttack and Sp. Atk stats.","jpDesc":"なみだめに なって相手の 戦力を 喪失させる。相手の 攻撃と 特攻が さがる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":718,"gen":7,"zhName":"多属性攻击","enName":"Multi-Attack","jpName":"マルチアタック","zhDesc":"一边覆盖高能量,一边撞向对手进行攻击。根据存储碟不同,属性会改变。","enDesc":"Cloaking itself in high energy, the user slams into thetarget. The memory held determines the move’s type.","jpDesc":"高い エネルギーを まといつつ相手に ぶつかって 攻撃する。メモリに より タイプが 変わる。","type":1,"class":2,"power":120,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":741,"gen":7,"zhName":"砰砰击破","enName":"Veevee Volley","jpName":"ブイブイブレイク","zhDesc":"伊布越喜欢训练家,冲撞的威力就越强。攻击必定会命中。","enDesc":"The more Eevee loves its Trainer, the greater themove’s power. It never misses.","jpDesc":"イーブイの トレーナーへの 大好きな気持ちが 強いほど 威力が あがる体当たり。 必ず 命中する。","type":1,"class":2,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":743,"gen":8,"zhName":"极巨防壁","enName":"Max Guard","jpName":"ダイウォール","zhDesc":"完全抵挡对手的攻击。连续使出则容易失败。","enDesc":"This move enables the user to protect itself fromall attacks. Its chance of failing rises if it is usedin succession.","jpDesc":"相手の 攻撃をまったく 受けない。連続で だすと 失敗しやすい。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":747,"gen":8,"zhName":"大快朵颐","enName":"Stuff Cheeks","jpName":"ほおばる","zhDesc":"吃掉携带的树果,大幅提高防御。","enDesc":"The user eats its held Berry, then sharply raises itsDefense stat.","jpDesc":"持っている きのみを 食べて防御を ぐーんと あげる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":752,"gen":8,"zhName":"茶会","enName":"Teatime","jpName":"おちゃかい","zhDesc":"举办一场茶会,场上的所有宝可梦都会吃掉自己携带的树果。","enDesc":"The user has teatime with all the Pokémon in the battle.Each Pokémon eats its held Berry.","jpDesc":"おちゃかいを ひらいて場にいる ポケモンが それぞれ持っている きのみを 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