招式
属性
分类
威力
命中
PP
{"moveList":{"status":{"moveList":2},"moveList":[{"id":14,"gen":1,"zhName":"剑舞","enName":"Swords Dance","jpName":"つるぎのまい","zhDesc":"激烈地跳起战舞提高气势。大幅提高自己的攻击。","enDesc":"A frenetic dance to uplift the fighting spirit.This sharply raises the user’s Attack stat.","jpDesc":"戦いの舞を 激しく おどって気合を 高める。自分の 攻撃を ぐーんと あげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":18,"gen":1,"zhName":"吹飞","enName":"Whirlwind","jpName":"ふきとばし","zhDesc":"吹飞对手,强制拉后备宝可梦上场。","enDesc":"The target is blown away, and a different Pokémon isdragged out.","jpDesc":"相手を 吹きとばして控えの ポケモンを ひきずりだす。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":-6,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":12},{"id":28,"gen":1,"zhName":"泼沙","enName":"Sand Attack","jpName":"すなかけ","zhDesc":"向对手脸上泼沙子,从而降低命中率。","enDesc":"Sand is hurled in the target’s face, reducing thetarget’s accuracy.","jpDesc":"相手の 顔に 砂を かけて命中率を さげる。","type":5,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":39,"gen":1,"zhName":"摇尾巴","enName":"Tail Whip","jpName":"しっぽをふる","zhDesc":"可爱地左右摇晃尾巴,诱使对手疏忽大意。会降低对手的防御。","enDesc":"The user wags its tail cutely, making opposingPokémon less wary and lowering their Defense stats.","jpDesc":"しっぽを 左右に かわいく ふって油断を 誘う。相手の 防御を さげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":43,"gen":1,"zhName":"瞪眼","enName":"Leer","jpName":"にらみつける","zhDesc":"用犀利的眼神使其害怕,从而降低对手的防御。","enDesc":"The user gives opposing Pokémon an intimidatingleer that lowers the Defense stat.","jpDesc":"鋭い 目つきで おびえさせて相手の 防御を さげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":45,"gen":1,"zhName":"叫声","enName":"Growl","jpName":"なきごえ","zhDesc":"让对手听可爱的叫声,引开注意力使其疏忽,从而降低对手的攻击。","enDesc":"The user growls in an endearing way, makingopposing Pokémon less wary. This lowers theirAttack stats.","jpDesc":"かわいい なきごえを 聞かせて気を ひき 油断を させて相手の 攻撃を さげる。","type":1,"class":1,"power":0,"pp":40,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":46,"gen":1,"zhName":"吼叫","enName":"Roar","jpName":"ほえる","zhDesc":"放走对手,强制拉后备宝可梦上场。","enDesc":"The target is scared off, and a different Pokémon isdragged out.","jpDesc":"相手を 逃がして控えの ポケモンを ひきずりだす。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":-6,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":12},{"id":47,"gen":1,"zhName":"唱歌","enName":"Sing","jpName":"うたう","zhDesc":"让对手听舒适、美妙的歌声,从而陷入睡眠状态。","enDesc":"A soothing lullaby is sung in a calming voice thatputs the target into a deep slumber.","jpDesc":"心地好い きれいな歌声を 聞かせて相手を 眠り状態に する。","type":1,"class":1,"power":0,"pp":15,"accuracy":55,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":2,"ailmentChance":0,"category":1},{"id":48,"gen":1,"zhName":"超音波","enName":"Supersonic","jpName":"ちょうおんぱ","zhDesc":"从身体发出特殊的音波,从而使对手混乱。","enDesc":"The user generates odd sound waves from its bodythat confuse the target.","jpDesc":"特殊な 音波を体から 発して相手を 混乱させる。","type":1,"class":1,"power":0,"pp":20,"accuracy":55,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":0,"category":1},{"id":50,"gen":1,"zhName":"定身法","enName":"Disable","jpName":"かなしばり","zhDesc":"阻碍对手行动,之前使出的招式将在4回合内无法使用。","enDesc":"For four turns, this move prevents the target fromusing the move it last used.","jpDesc":"相手の 動きを とめて直前に だしていた 技を4ターンの 間 使えなくする。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":13,"ailmentChance":0,"category":13},{"id":54,"gen":1,"zhName":"白雾","enName":"Mist","jpName":"しろいきり","zhDesc":"用白雾覆盖身体。在5回合内不会让对手降低自己的能力。","enDesc":"The user cloaks itself and its allies in a white mistthat prevents any of their stats from being loweredfor five turns.","jpDesc":"白い霧で 体を おおう。5ターンの 間 相手に能力を さげられなく なる。","type":15,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":73,"gen":1,"zhName":"寄生种子","enName":"Leech Seed","jpName":"やどりぎのタネ","zhDesc":"植入寄生种子后,将在每回合一点一点吸取对手的HP,从而用来回复自己的HP。","enDesc":"A seed is planted on the target. It steals some HPfrom the target every turn.","jpDesc":"植えつけた 相手の HPを毎ターン 少しだけ 吸い取り自分の HPを 回復する。","type":12,"class":1,"power":0,"pp":10,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":18,"ailmentChance":0,"category":1},{"id":74,"gen":1,"zhName":"生长","enName":"Growth","jpName":"せいちょう","zhDesc":"让身体一下子长大,从而提高攻击和特攻。","enDesc":"The user’s body grows all at once, raising theAttack and Sp. Atk stats.","jpDesc":"体を 一気に大きく 生長させて攻撃と 特攻を あげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":77,"gen":1,"zhName":"毒粉","enName":"Poison Powder","jpName":"どくのこな","zhDesc":"撒出毒粉,从而让对手陷入中毒状态。","enDesc":"The user scatters a cloud of poisonous dust thatpoisons the target.","jpDesc":"毒の ある 粉をたくさん ふりまいて相手を 毒状態に する。","type":4,"class":1,"power":0,"pp":35,"accuracy":75,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":5,"ailmentChance":0,"category":1},{"id":78,"gen":1,"zhName":"麻痹粉","enName":"Stun Spore","jpName":"しびれごな","zhDesc":"撒出麻痹粉,从而让对手陷入麻痹状态。","enDesc":"The user scatters a cloud of numbing powder thatparalyzes the target.","jpDesc":"しびれる 粉をたくさん ふりまいて相手を まひ状態に する。","type":12,"class":1,"power":0,"pp":30,"accuracy":75,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":1,"ailmentChance":0,"category":1},{"id":79,"gen":1,"zhName":"催眠粉","enName":"Sleep Powder","jpName":"ねむりごな","zhDesc":"撒出催眠粉,从而让对手陷入睡眠状态。","enDesc":"The user scatters a big cloud of sleep-inducing dustaround the target.","jpDesc":"眠くなる 粉をたくさん ふりまいて相手を 眠り状態に する。","type":12,"class":1,"power":0,"pp":15,"accuracy":75,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":2,"ailmentChance":0,"category":1},{"id":81,"gen":1,"zhName":"吐丝","enName":"String Shot","jpName":"いとをはく","zhDesc":"用口中吐出的丝缠绕对手,从而大幅降低对手的速度。","enDesc":"Opposing Pokémon are bound with silk blown fromthe user’s mouth that harshly lowers the Speed stat.","jpDesc":"口から 吹きだした糸を まきつけて 相手の素早さを がくっと さげる。","type":7,"class":1,"power":0,"pp":40,"accuracy":95,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":86,"gen":1,"zhName":"电磁波","enName":"Thunder Wave","jpName":"でんじは","zhDesc":"向对手发出微弱的电击,从而让对手陷入麻痹状态。","enDesc":"The user launches a weak jolt of electricity thatparalyzes the target.","jpDesc":"弱い 電撃を 浴びせることで相手を まひ状態に する。","type":13,"class":1,"power":0,"pp":20,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":1,"ailmentChance":0,"category":1},{"id":92,"gen":1,"zhName":"剧毒","enName":"Toxic","jpName":"どくどく","zhDesc":"让对手陷入剧毒状态。随着回合的推进,中毒伤害会增加。","enDesc":"A move that leaves the target badly poisoned.Its poison damage worsens every turn.","jpDesc":"相手を 猛毒の 状態に する。ターンが すすむほど毒の ダメージが 増えていく。","type":4,"class":1,"power":0,"pp":10,"accuracy":90,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":5,"ailmentChance":0,"category":1},{"id":95,"gen":1,"zhName":"催眠术","enName":"Hypnosis","jpName":"さいみんじゅつ","zhDesc":"施以诱导睡意的暗示,让对手陷入睡眠状态。","enDesc":"The user employs hypnotic suggestion to make thetarget fall into a deep sleep.","jpDesc":"眠気を 誘う 暗示を かけて相手を 眠り状態に する。","type":14,"class":1,"power":0,"pp":20,"accuracy":60,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":2,"ailmentChance":0,"category":1},{"id":96,"gen":1,"zhName":"瑜伽姿势","enName":"Meditate","jpName":"ヨガのポーズ","zhDesc":"唤醒身体深处沉睡的力量,从而提高自己的攻击。","enDesc":"The user meditates to awaken the power deepwithin its body and raise its Attack stat.","jpDesc":"眠っている 力を体の 奥から ひきだして自分の 攻撃を あげる。","type":14,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":97,"gen":1,"zhName":"高速移动","enName":"Agility","jpName":"こうそくいどう","zhDesc":"让身体放松变得轻盈,以便高速移动。大幅提高自己的速度。","enDesc":"The user relaxes and lightens its body to movefaster. This sharply raises the Speed stat.","jpDesc":"力を ぬいて 体を 軽くして高速で 動く。自分の 素早さを ぐーんと あげる。","type":14,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":100,"gen":1,"zhName":"瞬间移动","enName":"Teleport","jpName":"テレポート","zhDesc":"当有后备宝可梦在时,如果使用就可以进行替换。野生的宝可梦会逃走。","enDesc":"The user switches places with a party Pokémon inwaiting, if any. If a wild Pokémon uses this move,it flees.","jpDesc":"ひかえの ポケモンが いるときに使うと 入れ替わる。野生の ポケモンは 逃げてしまう。","type":14,"class":1,"power":0,"pp":20,"accuracy":0,"priority":-6,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":102,"gen":1,"zhName":"模仿","enName":"Mimic","jpName":"ものまね","zhDesc":"可以将对手最后使用的招式,在战斗内变成自己的招式。","enDesc":"The user copies the target’s last move. The movecan be used during battle until the Pokémon isswitched out.","jpDesc":"相手が 最後に 使った 技を戦闘の あいだ自分の 技に することが できる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":103,"gen":1,"zhName":"刺耳声","enName":"Screech","jpName":"いやなおと","zhDesc":"发出不由自主想要捂起耳朵的刺耳声,从而大幅降低对手的防御。","enDesc":"An earsplitting screech harshly lowers the target’sDefense stat.","jpDesc":"おもわず 耳を ふさぎたくなるいやなおとを だして相手の 防御を がくっと さげる。","type":1,"class":1,"power":0,"pp":40,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":104,"gen":1,"zhName":"影子分身","enName":"Double Team","jpName":"かげぶんしん","zhDesc":"通过快速移动来制造分身,扰乱对手,从而提高闪避率。","enDesc":"By moving rapidly, the user makes illusory copies ofitself to raise its evasiveness.","jpDesc":"素早い 動きで 分身を つくり相手を まどわせて回避率を あげる。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":105,"gen":1,"zhName":"自我再生","enName":"Recover","jpName":"じこさいせい","zhDesc":"让细胞再生,从而回复自己最大HP的一半。","enDesc":"Restoring its own cells, the user restores its own HPby half of its max HP.","jpDesc":"細胞を 再生させて自分の 最大HPの半分の HPを 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":106,"gen":1,"zhName":"变硬","enName":"Harden","jpName":"かたくなる","zhDesc":"全身使劲,让身体变硬,从而提高自己的防御。","enDesc":"The user stiffens all the muscles in its body to raiseits Defense stat.","jpDesc":"全身に 力を こめて体を 硬くして自分の 防御を あげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":107,"gen":1,"zhName":"变小","enName":"Minimize","jpName":"ちいさくなる","zhDesc":"蜷缩身体显得很小,从而大幅提高自己的闪避率。","enDesc":"The user compresses its body to make itself looksmaller, which sharply raises its evasiveness.","jpDesc":"体を ちぢめて 小さく せて自分の 回避率をぐーんと あげる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":108,"gen":1,"zhName":"烟幕","enName":"Smokescreen","jpName":"えんまく","zhDesc":"向对手喷出烟或墨汁等,从而降低对手的命中率。","enDesc":"The user releases an obscuring cloud of smoke orink. This lowers the target’s accuracy.","jpDesc":"煙や 墨などを 吹きかけて相手の 命中率を さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":109,"gen":1,"zhName":"奇异之光","enName":"Confuse Ray","jpName":"あやしいひかり","zhDesc":"显示奇怪的光,扰乱对手。使对手混乱。","enDesc":"The target is exposed to a sinister ray thattriggers confusion.","jpDesc":"怪しい 光を相手に せて まどわせる。相手を 混乱させる。","type":8,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":0,"category":1},{"id":110,"gen":1,"zhName":"缩入壳中","enName":"Withdraw","jpName":"からにこもる","zhDesc":"缩入壳里保护身体,从而提高自己的防御。","enDesc":"The user withdraws its body into its hard shell,raising its Defense stat.","jpDesc":"殻に 潜りこんで 身を守り自分の 防御を あげる。","type":11,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":111,"gen":1,"zhName":"变圆","enName":"Defense Curl","jpName":"まるくなる","zhDesc":"将身体蜷曲变圆,从而提高自己的防御。","enDesc":"The user curls up to conceal weak spots and raiseits Defense stat.","jpDesc":"体を まるめて ちぢこまり自分の 防御を あげる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":112,"gen":1,"zhName":"屏障","enName":"Barrier","jpName":"バリアー","zhDesc":"制造坚固的壁障,从而大幅提高自己的防御。","enDesc":"The user throws up a sturdy wall that sharply raisesits Defense stat.","jpDesc":"頑丈な 壁を つくって自分の 防御を ぐーんと あげる。","type":14,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":113,"gen":1,"zhName":"光墙","enName":"Light Screen","jpName":"ひかりのかべ","zhDesc":"利用神奇的墙壁,在5回合内减弱从对手那里受到的特殊攻击的伤害。","enDesc":"A wondrous wall of light is put up to reduce damagefrom special attacks for five turns.","jpDesc":"5ターンの 間 不思議な かべで相手から 受ける 特殊攻撃のダメージを 弱める。","type":14,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":114,"gen":1,"zhName":"黑雾","enName":"Haze","jpName":"くろいきり","zhDesc":"升起黑雾,将正在场上战斗的全体宝可梦的能力变回原点。","enDesc":"The user creates a haze that eliminates every statchange among all the Pokémon engaged in battle.","jpDesc":"黒い霧を だして 戦闘にでている ポケモン 全員の能力変化を もとに もどす。","type":15,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":115,"gen":1,"zhName":"反射壁","enName":"Reflect","jpName":"リフレクター","zhDesc":"利用神奇的墙壁,在5回合内减弱从对手那里受到的物理攻击的伤害。","enDesc":"A wondrous wall of light is put up to reduce damagefrom physical attacks for five turns.","jpDesc":"5ターンの 間 不思議な かべで相手から 受ける 物理攻撃のダメージを 弱める。","type":14,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":116,"gen":1,"zhName":"聚气","enName":"Focus Energy","jpName":"きあいだめ","zhDesc":"深深地吸口气,集中精神。自己的攻击会变得容易击中要害。","enDesc":"The user takes a deep breath and focuses so thatcritical hits land more easily.","jpDesc":"深く 息を 吸い 気合を こめる。自分の 攻撃が急所に 当たりやすくなる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":118,"gen":1,"zhName":"挥指","enName":"Metronome","jpName":"ゆびをふる","zhDesc":"挥动手指刺激自己的大脑,从所有的招式中任意使出1个。","enDesc":"The user waggles a finger and stimulates its braininto randomly using nearly any move.","jpDesc":"指をふり 自分の 脳を 刺激してすべての 技の なかからどれか 1つを くりだす。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":119,"gen":1,"zhName":"鹦鹉学舌","enName":"Mirror Move","jpName":"オウムがえし","zhDesc":"模仿对手使用的招式,自己也使用相同招式。","enDesc":"The user counters the target by mimicking thetarget’s last move.","jpDesc":"相手の 使った 技を まねして自分も 同じ技を 使う。","type":3,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":133,"gen":1,"zhName":"瞬间失忆","enName":"Amnesia","jpName":"ドわすれ","zhDesc":"将头脑清空,瞬间忘记某事,从而大幅提高自己的特防。","enDesc":"The user temporarily empties its mind to forget itsconcerns. This sharply raises the user’s Sp. Def stat.","jpDesc":"頭を からにして一瞬 なにかを 忘れることで自分の 特防を ぐーんと あげる。","type":14,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":134,"gen":1,"zhName":"折弯汤匙","enName":"Kinesis","jpName":"スプーンまげ","zhDesc":"折弯汤匙引开注意,从而降低对手的命中率。","enDesc":"The user distracts the target by bending a spoon.This lowers the target’s accuracy.","jpDesc":"スプーンを まげて 注意を ひき相手の 命中率を さげる。","type":14,"class":1,"power":0,"pp":15,"accuracy":80,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":135,"gen":1,"zhName":"生蛋","enName":"Soft-Boiled","jpName":"タマゴうみ","zhDesc":"回复自己最大HP的一半。","enDesc":"The user restores its own HP by up to half of itsmax HP.","jpDesc":"最大HPの 半分自分の HPを 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":137,"gen":1,"zhName":"大蛇瞪眼","enName":"Glare","jpName":"へびにらみ","zhDesc":"用腹部的花纹使对手害怕,从而让其陷入麻痹状态。","enDesc":"The user intimidates the target with the pattern onits belly to cause paralysis.","jpDesc":"おなかの 模様で おびえさせて相手を まひの 状態に する。","type":1,"class":1,"power":0,"pp":30,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":1,"ailmentChance":0,"category":1},{"id":139,"gen":1,"zhName":"毒瓦斯","enName":"Poison Gas","jpName":"どくガス","zhDesc":"将毒瓦斯吹到对手的脸上,从而让对手陷入中毒状态。","enDesc":"A cloud of poison gas is sprayed in the face ofopposing Pokémon, poisoning those it hits.","jpDesc":"毒ガスを 相手の 顔に 吹きかけて毒の 状態に する。","type":4,"class":1,"power":0,"pp":40,"accuracy":90,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":5,"ailmentChance":0,"category":1},{"id":142,"gen":1,"zhName":"恶魔之吻","enName":"Lovely Kiss","jpName":"あくまのキッス","zhDesc":"用恐怖的脸强吻对手。让对手陷入睡眠状态。","enDesc":"With a scary face, the user tries to force a kiss onthe target. If it succeeds, the target falls asleep.","jpDesc":"恐ろしい 顔で キスを せまる。相手を 眠り状態に する。","type":1,"class":1,"power":0,"pp":10,"accuracy":75,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":2,"ailmentChance":0,"category":1},{"id":144,"gen":1,"zhName":"变身","enName":"Transform","jpName":"へんしん","zhDesc":"变身成对手宝可梦的样子,能够使用和对手完全相同的招式。","enDesc":"The user transforms into a copy of the target rightdown to having the same move set.","jpDesc":"相手の ポケモンに 変身することで相手と まったく同じ 技が 使える。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":147,"gen":1,"zhName":"蘑菇孢子","enName":"Spore","jpName":"キノコのほうし","zhDesc":"沙沙沙地撒满具有催眠效果的孢子,从而让对手陷入睡眠状态。","enDesc":"The user scatters bursts of spores thatinduce sleep.","jpDesc":"催眠効果の ある胞子を パラパラと ふりまき相手を 眠り状態に する。","type":12,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":2,"ailmentChance":0,"category":1},{"id":148,"gen":1,"zhName":"闪光","enName":"Flash","jpName":"フラッシュ","zhDesc":"使出耀眼光芒,从而降低对手的命中率。","enDesc":"The user flashes a bright light that cuts thetarget’s accuracy.","jpDesc":"まぶしい 光で 相手の命中率を さげる。暗い場所も 明るく 照らせる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":150,"gen":1,"zhName":"跃起","enName":"Splash","jpName":"はねる","zhDesc":"也不攻击只是一蹦一蹦地跳,什么都不会发生……","enDesc":"The user just flops and splashes around to no effectat all...","jpDesc":"攻撃もせずに ピョン ピョンと跳ねるだけで なにも おこらない……。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":151,"gen":1,"zhName":"溶化","enName":"Acid Armor","jpName":"とける","zhDesc":"通过细胞的变化进行液化,从而大幅提高自己的防御。","enDesc":"The user alters its cellular structure to liquefy itself,sharply raising its Defense stat.","jpDesc":"細胞の 変化で 液状に なり自分の 防御を ぐーんと あげる。","type":4,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":156,"gen":1,"zhName":"睡觉","enName":"Rest","jpName":"ねむる","zhDesc":"连续睡上2回合。回复自己的全部HP以及治愈所有异常状态。","enDesc":"The user goes to sleep for two turns. This fullyrestores the user’s HP and heals anystatus conditions.","jpDesc":"2ターンの 間 眠り続ける。自分の HPと 状態異常をすべて 回復する。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":159,"gen":1,"zhName":"棱角化","enName":"Sharpen","jpName":"かくばる","zhDesc":"增加身体的角,变得棱棱角角,从而提高自己的攻击。","enDesc":"The user makes its edges more jagged,which raises its Attack stat.","jpDesc":"体の かどを 増やしてカクカクに なることで自分の 攻撃を あげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":160,"gen":1,"zhName":"纹理","enName":"Conversion","jpName":"テクスチャー","zhDesc":"将自己的属性转换成和已学会的招式中第一个招式相同的属性。","enDesc":"The user changes its type to become the same typeas the move at the top of the list of moves it knows.","jpDesc":"自分の タイプをおぼえている 技で 一番 上の技と 同じ タイプに する。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":164,"gen":1,"zhName":"替身","enName":"Substitute","jpName":"みがわり","zhDesc":"削减少许自己的HP,制造分身。分身将成为自己的替身。","enDesc":"The user creates a substitute for itself using some ofits HP. The substitute serves as the user’s decoy.","jpDesc":"自分の HPを 少し 削って分身を だす。分身は 自分の 身代わりに なる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":166,"gen":2,"zhName":"写生","enName":"Sketch","jpName":"スケッチ","zhDesc":"将对手使用的招式变成自己的招式。使用1次后写生消失。","enDesc":"It enables the user to permanently learn the movelast used by the target. Once used,Sketch disappears.","jpDesc":"相手が 使った 技を自分の ものに する。1回 使うと スケッチは 消える。","type":1,"class":1,"power":0,"pp":1,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":169,"gen":2,"zhName":"蛛网","enName":"Spider Web","jpName":"クモのす","zhDesc":"将黏糊糊的细丝一层一层缠住对手,使其不能从战斗中逃走。","enDesc":"The user ensnares the target with thin, gooey silkso it can’t flee from battle.","jpDesc":"ネバネバした 細い 糸をグルグルと からませて 相手を戦闘から 逃げられなくする。","type":7,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":170,"gen":2,"zhName":"心之眼","enName":"Mind Reader","jpName":"こころのめ","zhDesc":"用心感受对手的行动,下次攻击必定会击中对手。","enDesc":"The user senses the target’s movements with itsmind to ensure its next attack does not missthe target.","jpDesc":"相手の 動きを 心で 感じて次の 攻撃が 必ず相手に 当たるように する。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":171,"gen":2,"zhName":"恶梦","enName":"Nightmare","jpName":"あくむ","zhDesc":"让在睡眠状态下的对手做恶梦,每回合会缓缓减少HP。","enDesc":"A sleeping target sees a nightmare that inflicts somedamage every turn.","jpDesc":"眠り状態の 相手に悪夢を せて 毎ターン 少しずつHPを 減らしていく。","type":8,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":9,"ailmentChance":0,"category":1},{"id":174,"gen":2,"zhName":"诅咒","enName":"Curse","jpName":"のろい","zhDesc":"使用该招式时,幽灵属性和其他属性的宝可梦会获得不同的招式效果。","enDesc":"A move that works differently for the Ghost typethan for all other types.","jpDesc":"使う ポケモンがゴーストタイプと それ以外 とでは効果が 変わる。","type":8,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":1,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":176,"gen":2,"zhName":"纹理2","enName":"Conversion 2","jpName":"テクスチャー2","zhDesc":"为了可以抵抗对手最后使用的招式,从而使自己的属性发生变化。","enDesc":"The user changes its type to make itself resistant tothe type of the attack the target used last.","jpDesc":"相手が 最後に 使った技に抵抗できる ように自分の タイプを 変化させる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":178,"gen":2,"zhName":"棉孢子","enName":"Cotton Spore","jpName":"わたほうし","zhDesc":"将棉花般柔软的孢子紧贴对手,从而大幅降低对手的速度。","enDesc":"The user releases cotton-like spores that cling toopposing Pokémon, which harshly lowers theirSpeed stats.","jpDesc":"綿のような フワフワの 胞子をまとわり つかせて相手の 素早さを がくっと さげる。","type":12,"class":1,"power":0,"pp":40,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":180,"gen":2,"zhName":"怨恨","enName":"Spite","jpName":"うらみ","zhDesc":"对对手最后使用的招式怀有怨恨,减少该招式4PP。","enDesc":"The user unleashes its grudge on the move last usedby the target by cutting 4 PP from it.","jpDesc":"相手が 最後に 使った技に恨 を 抱いてその技の PPを 4だけ 減らす。","type":8,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":182,"gen":2,"zhName":"守住","enName":"Protect","jpName":"まもる","zhDesc":"完全抵挡对手的攻击。连续使出则容易失败。","enDesc":"This move enables the user to protect itself fromall attacks. Its chance of failing rises if it is usedin succession.","jpDesc":"相手の 攻撃をまったく 受けない。連続で だすと 失敗しやすい。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":184,"gen":2,"zhName":"鬼面","enName":"Scary Face","jpName":"こわいかお","zhDesc":"用恐怖的表情瞪着对手,使其害怕,从而大幅降低对手的速度。","enDesc":"The user frightens the target with a scary face toharshly lower its Speed stat.","jpDesc":"恐ろしい 顔で にら おびえさせて相手の 素早さを がくっと さげる。","type":1,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":186,"gen":2,"zhName":"天使之吻","enName":"Sweet Kiss","jpName":"てんしのキッス","zhDesc":"像天使般可爱地亲吻对手,从而使对手混乱。","enDesc":"The user kisses the target with a sweet, angeliccuteness that causes confusion.","jpDesc":"天使のように かわいく キスして相手を 混乱させる。","type":18,"class":1,"power":0,"pp":10,"accuracy":75,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":0,"category":1},{"id":187,"gen":2,"zhName":"腹鼓","enName":"Belly Drum","jpName":"はらだいこ","zhDesc":"将自己的HP减少到最大HP的一半,从而最大限度提高自己的攻击。","enDesc":"The user maximizes its Attack stat in exchange forHP equal to half its max HP.","jpDesc":"自分の HPを 最大HPの半分 減らして 自分の 攻撃を最大に あげる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":191,"gen":2,"zhName":"撒菱","enName":"Spikes","jpName":"まきびし","zhDesc":"在对手的脚下扔撒菱。对替换出场的对手的宝可梦给予伤害。","enDesc":"The user lays a trap of spikes at the opposingteam’s feet. The trap hurts Pokémon that switchinto battle.","jpDesc":"相手の 足下に まきびしをしかける。交代で でてきた 相手のポケモンに ダメージを 与える。","type":5,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":6,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":193,"gen":2,"zhName":"识破","enName":"Foresight","jpName":"みやぶる","zhDesc":"使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。","enDesc":"Enables a Ghost-type target to be hit by Normal-and Fighting-type attacks. This also enables anevasive target to be hit.","jpDesc":"ゴーストタイプに 効果がない 技や回避率の 高い 相手に攻撃が 当たるように なる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":17,"ailmentChance":0,"category":1},{"id":194,"gen":2,"zhName":"同命","enName":"Destiny Bond","jpName":"みちづれ","zhDesc":"使出招式后,当受到对手攻击陷入濒死时,对手也会一同濒死。连续使出则会失败。","enDesc":"After using this move, if the user faints, thePokémon that landed the knockout hit also faints.Its chance of failing rises if it is used in succession.","jpDesc":"技のあと 相手の 攻撃で ひんしになると 攻撃 相手も ひんしにする。連続して 出すと 失敗する。","type":8,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":195,"gen":2,"zhName":"灭亡之歌","enName":"Perish Song","jpName":"ほろびのうた","zhDesc":"倾听歌声的宝可梦经过3回合陷入濒死。替换后效果消失。","enDesc":"Any Pokémon that hears this song faints in threeturns, unless it switches out of battle.","jpDesc":"歌を 聴いた ポケモンは3ターン たつと ひんしに なる。交代すると 効果は なくなる。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":14,"critRate":0,"flinchChance":0,"healing":0,"ailment":20,"ailmentChance":0,"category":1},{"id":197,"gen":2,"zhName":"看穿","enName":"Detect","jpName":"みきり","zhDesc":"完全抵挡对手的攻击。连续使出则容易失败。","enDesc":"This move enables the user to protect itself fromall attacks. Its chance of failing rises if it is usedin succession.","jpDesc":"相手の 攻撃をまったく 受けない。連続で だすと 失敗しやすい。","type":2,"class":1,"power":0,"pp":5,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":199,"gen":2,"zhName":"锁定","enName":"Lock-On","jpName":"ロックオン","zhDesc":"紧紧瞄准对手,下次攻击必定会打中。","enDesc":"The user takes sure aim at the target. This ensuresthe next attack does not miss the target.","jpDesc":"照準を しっかり あわせて次の 攻撃が 必ず相手に 当たるように する。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":201,"gen":2,"zhName":"沙暴","enName":"Sandstorm","jpName":"すなあらし","zhDesc":"在5回合内扬起沙暴,除岩石、地面和钢属性以外的宝可梦,都会受到伤害。岩石属性的特防还会提高。","enDesc":"A five-turn sandstorm is summoned to hurt allcombatants except Rock, Ground, and Steel types.It raises the Sp. Def stat of Rock types.","jpDesc":"5ターンの 間 砂あらしで いわじめん はがねタイプ 以外に ダメージ。いわタイプの 特防が あがる。","type":6,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":203,"gen":2,"zhName":"挺住","enName":"Endure","jpName":"こらえる","zhDesc":"即使受到攻击,也至少会留下1HP。连续使出则容易失败。","enDesc":"The user endures any attack with at least 1 HP.Its chance of failing rises if it is used in succession.","jpDesc":"攻撃を 受けてもHPを 必ず 1だけ 残せる。連続で だすと 失敗しやすい。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":204,"gen":2,"zhName":"撒娇","enName":"Charm","jpName":"あまえる","zhDesc":"可爱地凝视,诱使对手疏忽大意,从而大幅降低对手的攻击。","enDesc":"The user gazes at the target rather charmingly,making it less wary. This harshly lowers the target’sAttack stat.","jpDesc":"かわいく つめて 油断を 誘い相手の 攻撃を がくっと さげる。","type":18,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":207,"gen":2,"zhName":"虚张声势","enName":"Swagger","jpName":"いばる","zhDesc":"激怒对手,使其混乱。因为愤怒,对手的攻击会大幅提高。","enDesc":"The user enrages and confuses the target. However,this also sharply raises the target’s Attack stat.","jpDesc":"相手を 怒らせて 混乱させる。怒りで 相手の 攻撃はぐーんと あがってしまう。","type":1,"class":1,"power":0,"pp":15,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":0,"category":5},{"id":208,"gen":2,"zhName":"喝牛奶","enName":"Milk Drink","jpName":"ミルクのみ","zhDesc":"回复自己最大HP的一半。","enDesc":"The user restores its own HP by up to half of itsmax HP.","jpDesc":"最大HPの 半分自分の HPを 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":212,"gen":2,"zhName":"黑色目光","enName":"Mean Look","jpName":"くろいまなざし","zhDesc":"用好似要勾人心魂的黑色目光一动不动地凝视对手,使其不能从战斗中逃走。","enDesc":"The user pins the target with a dark, arresting look.The target becomes unable to flee.","jpDesc":"吸いこまれるような 黒い まなざしでじっと つめて 相手を戦闘から 逃げられなくする。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":213,"gen":2,"zhName":"迷人","enName":"Attract","jpName":"メロメロ","zhDesc":"♂诱惑♀或♀诱惑♂,让对手着迷。对手将很难使出招式。","enDesc":"If it is the opposite gender of the user, the targetbecomes infatuated and less likely to attack.","jpDesc":"♂なら♀を ♀なら♂を 誘惑してメロメロに する。相手は 技が だしにくくなる。","type":1,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":7,"ailmentChance":0,"category":1},{"id":214,"gen":2,"zhName":"梦话","enName":"Sleep Talk","jpName":"ねごと","zhDesc":"从自己已学会的招式中任意使出1个。只能在自己睡觉时使用。","enDesc":"While it is asleep, the user randomly uses one of themoves it knows.","jpDesc":"自分が おぼえている 技の うちどれか 1つを くりだす。自分が 寝ているときだけ 使える。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":215,"gen":2,"zhName":"治愈铃声","enName":"Heal Bell","jpName":"いやしのすず","zhDesc":"让同伴听舒适的铃音,从而治愈我方全员的异常状态。","enDesc":"The user makes a soothing bell chime to heal thestatus conditions of all the party Pokémon.","jpDesc":"心地好い 鈴の 音色を 聞かせて味方 全員の状態異常を 回復 する。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":13,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":219,"gen":2,"zhName":"神秘守护","enName":"Safeguard","jpName":"しんぴのまもり","zhDesc":"在5回合内被神奇的力量守护,从而不会陷入异常状态。","enDesc":"The user creates a protective field that preventsstatus conditions for five turns.","jpDesc":"5ターンの 間不思議な 力に 守られて状態異常に ならなくなる。","type":1,"class":1,"power":0,"pp":25,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":220,"gen":2,"zhName":"分担痛楚","enName":"Pain Split","jpName":"いたみわけ","zhDesc":"将自己的HP和对手的HP相加,然后自己和对手友好地平分。","enDesc":"The user adds its HP to the target’s HP, then equallyshares the combined HP with the target.","jpDesc":"自分の HPと 相手の HPをあわせて それを 自分と 相手でなかよく わける。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":226,"gen":2,"zhName":"接棒","enName":"Baton Pass","jpName":"バトンタッチ","zhDesc":"和后备宝可梦进行替换。换上的宝可梦能直接继承其能力的变化。","enDesc":"The user switches places with a party Pokémon inwaiting and passes along any stat changes.","jpDesc":"控えの ポケモンと 入れ替わる。能力変化は 替わったポケモンが そのまま 受けつぐ。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":227,"gen":2,"zhName":"再来一次","enName":"Encore","jpName":"アンコール","zhDesc":"让对手接受再来一次,连续3次使出最后使用的招式。","enDesc":"The user compels the target to keep using the moveit encored for three turns.","jpDesc":"相手に アンコールした 技を3回 続けて 出させる。","type":1,"class":1,"power":0,"pp":5,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":230,"gen":2,"zhName":"甜甜香气","enName":"Sweet Scent","jpName":"あまいかおり","zhDesc":"用香气大幅降低对手的闪避率。","enDesc":"A sweet scent that harshly lowers opposingPokémon’s evasiveness.","jpDesc":"香りで 相手の 回避率をがくっと さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":234,"gen":2,"zhName":"晨光","enName":"Morning Sun","jpName":"あさのひざし","zhDesc":"回复自己的HP。根据天气的不同,回复量也会有所变化。","enDesc":"The user restores its own HP. The amount of HPregained varies with the weather.","jpDesc":"自分の HPを 回復する。天気に よって回復の 量が 変化する。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":235,"gen":2,"zhName":"光合作用","enName":"Synthesis","jpName":"こうごうせい","zhDesc":"回复自己的HP。根据天气的不同,回复量也会有所变化。","enDesc":"The user restores its own HP. The amount of HPregained varies with the weather.","jpDesc":"自分の HPを 回復する。天気に よって回復の 量が 変化する。","type":12,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":236,"gen":2,"zhName":"月光","enName":"Moonlight","jpName":"つきのひかり","zhDesc":"回复自己的HP。根据天气的不同,回复量也会有所变化。","enDesc":"The user restores its own HP. The amount of HPregained varies with the weather.","jpDesc":"自分の HPを 回復する。天気に よって回復の 量が 変化する。","type":18,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":240,"gen":2,"zhName":"求雨","enName":"Rain Dance","jpName":"あまごい","zhDesc":"在5回合内一直降雨,从而提高水属性的招式威力。火属性的招式威力则降低。","enDesc":"The user summons a heavy rain that falls for fiveturns, powering up Water-type moves. It lowersthe power of Fire-type moves.","jpDesc":"5ターンの 間 雨を 降らせてみずタイプの 威力を あげる。ほのおタイプの 威力は さがる。","type":11,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":241,"gen":2,"zhName":"大晴天","enName":"Sunny Day","jpName":"にほんばれ","zhDesc":"在5回合内让日照变得强烈,从而提高火属性的招式威力。水属性的招式威力则降低。","enDesc":"The user intensifies the sun for five turns, poweringup Fire-type moves. It lowers the power ofWater-type moves.","jpDesc":"5ターンの 間 日差しを 強くしてほのおタイプの 威力を あげる。みずタイプの 威力は さがる。","type":10,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":244,"gen":2,"zhName":"自我暗示","enName":"Psych Up","jpName":"じこあんじ","zhDesc":"向自己施以自我暗示,将能力变化的状态变得和对手一样。","enDesc":"The user hypnotizes itself into copying any statchange made by the target.","jpDesc":"自分に 暗示を かけることで能力変化の 状態を相手と 同じにする。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":254,"gen":3,"zhName":"蓄力","enName":"Stockpile","jpName":"たくわえる","zhDesc":"积蓄力量,提高自己的防御和特防。最多积蓄3次。","enDesc":"The user charges up power and raises both itsDefense and Sp. Def stats. The move can be usedthree times.","jpDesc":"力を 蓄えて 自分の防御と 特防を あげる。最大 3回まで 蓄えられる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":256,"gen":3,"zhName":"吞下","enName":"Swallow","jpName":"のみこむ","zhDesc":"将积蓄的力量吞下,从而回复自己的HP。积蓄得越多,回复越大。","enDesc":"The power stored using the move Stockpile isabsorbed by the user to heal its HP. Storing morepower heals more HP.","jpDesc":"蓄えた 力を の こんで自分の HPを 回復する。蓄えているほど 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":25,"ailment":0,"ailmentChance":0,"category":3},{"id":258,"gen":3,"zhName":"冰雹","enName":"Hail","jpName":"あられ","zhDesc":"在5回合内一直降冰雹,除冰属性的宝可梦以外,给予全体宝可梦伤害。","enDesc":"The user summons a hailstorm lasting five turns.It damages all Pokémon except Ice types.","jpDesc":"5ターンの 間 あられを 降らしてこおりタイプで ない ポケモン全員に ダメージを 与える。","type":15,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":259,"gen":3,"zhName":"无理取闹","enName":"Torment","jpName":"いちゃもん","zhDesc":"向对手无理取闹,令其不能连续2次使出相同招式。","enDesc":"The user torments and enrages the target, making itincapable of using the same move twice in a row.","jpDesc":"相手に いちゃもんを つけて同じ 技を 2回連続でだせなくする。","type":17,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":12,"ailmentChance":0,"category":1},{"id":260,"gen":3,"zhName":"吹捧","enName":"Flatter","jpName":"おだてる","zhDesc":"吹捧对手,使其混乱。同时还会提高对手的特攻。","enDesc":"Flattery is used to confuse the target. However,this also raises the target’s Sp. Atk stat.","jpDesc":"相手を おだてて 混乱させる。同時に 相手の 特攻もあげてしまう。","type":17,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":0,"category":5},{"id":261,"gen":3,"zhName":"鬼火","enName":"Will-O-Wisp","jpName":"おにび","zhDesc":"放出怪异的火焰,从而让对手陷入灼伤状态。","enDesc":"The user shoots a sinister flame at the target to inflicta burn.","jpDesc":"不気味で 怪しい 炎を 放って相手を やけどの 状態に する。","type":10,"class":1,"power":0,"pp":15,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":4,"ailmentChance":0,"category":1},{"id":262,"gen":3,"zhName":"临别礼物","enName":"Memento","jpName":"おきみやげ","zhDesc":"虽然会使自己陷入濒死,但是能够大幅降低对手的攻击和特攻。","enDesc":"The user faints when using this move. In return, thisharshly lowers the target’s Attack and Sp. Atk stats.","jpDesc":"自分は ひんしに なるが そのかわりに相手の 攻撃と 特攻をがくっと さげる。","type":17,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":266,"gen":3,"zhName":"看我嘛","enName":"Follow Me","jpName":"このゆびとまれ","zhDesc":"引起对手的注意,将对手的攻击全部转移到自己身上。","enDesc":"The user draws attention to itself, making all targetstake aim only at the user.","jpDesc":"自分に 注目させて相手からの 攻撃をすべて 自分に むけさせる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":2,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":267,"gen":3,"zhName":"自然之力","enName":"Nature Power","jpName":"しぜんのちから","zhDesc":"用自然之力进行攻击。根据所使用场所的不同,使出的招式也会有所变化。","enDesc":"This attack makes use of nature’s power. Itseffects vary depending on the user’s environment.","jpDesc":"自然の 力で 攻撃する。使う 場所ででてくる 技が 変化する。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":268,"gen":3,"zhName":"充电","enName":"Charge","jpName":"じゅうでん","zhDesc":"提高下一回合使出的电属性的招式威力。自己的特防也会提高。","enDesc":"The user boosts the power of the Electric move ituses on the next turn. This also raises the user’sSp. Def stat.","jpDesc":"次の ターンに だす でんきタイプの技の 威力を あげる。自分の 特防も あがる。","type":13,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":269,"gen":3,"zhName":"挑衅","enName":"Taunt","jpName":"ちょうはつ","zhDesc":"使对手愤怒。在3回合内让对手只能使出给予伤害的招式。","enDesc":"The target is taunted into a rage that allows it to useonly attack moves for three turns.","jpDesc":"相手を 怒らせる。 3ターンの間 相手は ダメージを与える 技しか だせなくなる。","type":17,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":270,"gen":3,"zhName":"帮助","enName":"Helping Hand","jpName":"てだすけ","zhDesc":"帮助伙伴。被帮助的宝可梦,其招式威力变得比平时大。","enDesc":"The user assists an ally by boosting the power ofthat ally’s attack.","jpDesc":"仲間を 助ける。てだすけ された ポケモンの 技の威力は いつもより 大きくなる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":5,"target":3,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":271,"gen":3,"zhName":"戏法","enName":"Trick","jpName":"トリック","zhDesc":"抓住对手的空隙,交换自己和对手的持有物。","enDesc":"The user catches the target off guard and swaps itsheld item with its own.","jpDesc":"相手の すきを ついて自分と 相手の持ち物を 交換する。","type":14,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":272,"gen":3,"zhName":"扮演","enName":"Role Play","jpName":"なりきり","zhDesc":"扮演对手,让自己的特性变得和对手相同。","enDesc":"The user mimics the target completely, copying thetarget’s Ability.","jpDesc":"相手に なりきって 自分も 相手と同じ 特性に 変化する。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":273,"gen":3,"zhName":"祈愿","enName":"Wish","jpName":"ねがいごと","zhDesc":"在下一回合回复自己或是替换出场的宝可梦最大HP的一半。","enDesc":"One turn after this move is used, the user’s or itsreplacement’s HP is restored by half the user’smax HP.","jpDesc":"次の ターンに 自分 もしくは入れ替わった ポケモンの HPを最大HPの 半分 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":274,"gen":3,"zhName":"借助","enName":"Assist","jpName":"ねこのて","zhDesc":"向同伴紧急求助,从我方宝可梦已学会的招式中随机使用1个。","enDesc":"The user hurriedly and randomly uses a move amongthose known by ally Pokémon.","jpDesc":"大急ぎで 味方の 助けを かりて味方の ポケモンが おぼえている技を どれか 1つ 使う。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":275,"gen":3,"zhName":"扎根","enName":"Ingrain","jpName":"ねをはる","zhDesc":"在大地上扎根,每回合回复自己的HP。因为扎根了,所以不能替换宝可梦。","enDesc":"The user lays roots that restore its HP on every turn.Because it’s rooted, it can’t switch out.","jpDesc":"大地に 根を 張り毎ターン 自分の HPを 回復する。根を 張っているので 入れ替えられない。","type":12,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":21,"ailmentChance":0,"category":1},{"id":277,"gen":3,"zhName":"魔法反射","enName":"Magic Coat","jpName":"マジックコート","zhDesc":"当对手使出会变成异常状态的招式或寄生种子等时,会将对手的招式反射回去。","enDesc":"Moves like Leech Seed and moves that inflict statusconditions are blocked by a barrier and reflected backto the user of those moves.","jpDesc":"状態異常に なる 技ややどりぎのタネ などをだされたとき 相手に 跳ね返す。","type":14,"class":1,"power":0,"pp":15,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":278,"gen":3,"zhName":"回收利用","enName":"Recycle","jpName":"リサイクル","zhDesc":"使战斗中已经消耗掉的自己的持有物再生,并可以再次使用。","enDesc":"The user recycles a held item that has been used inbattle so it can be used again.","jpDesc":"戦闘中に 使って なくなった自分の 持ち物を 再生させて使えるように する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":281,"gen":3,"zhName":"哈欠","enName":"Yawn","jpName":"あくび","zhDesc":"打个大哈欠引起睡意。在下一回合让对手陷入睡眠状态。","enDesc":"The user lets loose a huge yawn that lulls the targetinto falling asleep on the next turn.","jpDesc":"大きな あくびで 眠気を 誘う。次の ターンに相手を 眠り状態に する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":14,"ailmentChance":0,"category":1},{"id":285,"gen":3,"zhName":"特性互换","enName":"Skill Swap","jpName":"スキルスワップ","zhDesc":"利用超能力互换自己和对手的特性。","enDesc":"The user employs its psychic power to exchangeAbilities with the target.","jpDesc":"超能力で 自分の 特性と相手の 特性を 入れ替える。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":286,"gen":3,"zhName":"封印","enName":"Imprison","jpName":"ふういん","zhDesc":"如果对手有和自己相同的招式,那么只有对手无法使用该招式。","enDesc":"If opposing Pokémon know any move also known bythe user, they are prevented from using it.","jpDesc":"相手が 自分と 同じ 技をおぼえていたら 相手だけその技を 使えなくする。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":287,"gen":3,"zhName":"焕然一新","enName":"Refresh","jpName":"リフレッシュ","zhDesc":"让身体休息,治愈自己身上所中的毒、麻痹、灼伤的异常状态。","enDesc":"The user rests to cure itself of poisoning, a burn,or paralysis.","jpDesc":"体を やすめて 自分が おっている毒 まひ やけどの状態異常を 治す。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":288,"gen":3,"zhName":"怨念","enName":"Grudge","jpName":"おんねん","zhDesc":"因对手的招式而陷入濒死时给对手施加怨念,让该招式的PP变成0。","enDesc":"If the user faints, the user’s grudge fully depletesthe PP of the opponent’s move that knocked it out.","jpDesc":"相手の 技で ひんしに されたときおんねんを かけてその技の PPを 0に する。","type":8,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":289,"gen":3,"zhName":"抢夺","enName":"Snatch","jpName":"よこどり","zhDesc":"将对手打算使用的回复招式或能力变化招式夺为己用。","enDesc":"The user steals the effects of any attempts to use ahealing or stat-changing move.","jpDesc":"相手が 使おうと した回復技や 能力変化の技を うばって 自分に 使う。","type":17,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":293,"gen":3,"zhName":"保护色","enName":"Camouflage","jpName":"ほごしょく","zhDesc":"根据所在场所不同,如水边、草丛和洞窟等,可以改变自己的属性。","enDesc":"The user’s type is changed depending on itsenvironment, such as at water’s edge, in grass, or ina cave.","jpDesc":"水辺や 草むら どうくつなどいる 場所に あわせて自分の タイプを 変える。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":294,"gen":3,"zhName":"萤火","enName":"Tail Glow","jpName":"ほたるび","zhDesc":"凝视闪烁的光芒,集中自己的精神,从而巨幅提高特攻。","enDesc":"The user stares at flashing lights to focus its mind,drastically raising its Sp. Atk stat.","jpDesc":"点滅する 光を 眺めて自分の 精神を 統一し特攻を ぐぐーんと あげる。","type":7,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":297,"gen":3,"zhName":"羽毛舞","enName":"Feather Dance","jpName":"フェザーダンス","zhDesc":"撒出羽毛,笼罩在对手的周围。大幅降低对手的攻击。","enDesc":"The user covers the target’s body with a mass ofdown that harshly lowers its Attack stat.","jpDesc":"羽毛を ふりまいて相手の 体に からませる。相手の 攻撃を がくっと さげる。","type":3,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":298,"gen":3,"zhName":"摇晃舞","enName":"Teeter Dance","jpName":"フラフラダンス","zhDesc":"摇摇晃晃地跳起舞蹈,让自己周围的宝可梦陷入混乱状态。","enDesc":"The user performs a wobbly dance that confusesthe Pokémon around it.","jpDesc":"フラフラと ダンスを おどって自分の 周りに いるものを混乱状態に させる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":9,"critRate":0,"flinchChance":0,"healing":0,"ailment":6,"ailmentChance":0,"category":1},{"id":300,"gen":3,"zhName":"玩泥巴","enName":"Mud Sport","jpName":"どろあそび","zhDesc":"一旦使用此招式,周围就会弄得到处是泥。在5回合内减弱电属性的招式。","enDesc":"The user kicks up mud on the battlefield. Thisweakens Electric-type moves for five turns.","jpDesc":"あたりを 泥まみれにする。5ターンの 間でんきタイプの 技を 弱める。","type":5,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":303,"gen":3,"zhName":"偷懒","enName":"Slack Off","jpName":"なまける","zhDesc":"偷懒休息。回复自己最大HP的一半。","enDesc":"The user slacks off, restoring its own HP by up tohalf of its max HP.","jpDesc":"怠けて やすむ。自分の HPを 最大HPの半分 回復する。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":312,"gen":3,"zhName":"芳香治疗","enName":"Aromatherapy","jpName":"アロマセラピー","zhDesc":"让同伴闻沁人心脾的香气,从而治愈我方全员的异常状态。","enDesc":"The user releases a soothing scent that heals allstatus conditions affecting the user’s party.","jpDesc":"心地好い やすらぐ 香りを かがせて味方全員の 状態異常を 回復する。","type":12,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":13,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":313,"gen":3,"zhName":"假哭","enName":"Fake Tears","jpName":"うそなき","zhDesc":"装哭流泪。使对手不知所措,从而大幅降低对手的特防。","enDesc":"The user feigns crying to fluster the target, harshlylowering its Sp. Def stat.","jpDesc":"ないた ふりをして 涙を 流す。こまらせる ことで相手の 特防を がくっと さげる。","type":17,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":316,"gen":3,"zhName":"气味侦测","enName":"Odor Sleuth","jpName":"かぎわける","zhDesc":"使出后对幽灵属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。","enDesc":"Enables a Ghost-type target to be hit by Normal-and Fighting-type attacks. This also enables anevasive target to be hit.","jpDesc":"ゴーストタイプに 効果がない 技や回避率の 高い 相手に攻撃が 当たるように なる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":17,"ailmentChance":0,"category":1},{"id":319,"gen":3,"zhName":"金属音","enName":"Metal Sound","jpName":"きんぞくおん","zhDesc":"让对手听摩擦金属般讨厌的声音。大幅降低对手的特防。","enDesc":"A horrible sound like scraping metal harshly lowersthe target’s Sp. Def stat.","jpDesc":"金属を こすって でるようないやな 音を 聞かせる。相手の 特防を がくっと さげる。","type":9,"class":1,"power":0,"pp":40,"accuracy":85,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":320,"gen":3,"zhName":"草笛","enName":"Grass Whistle","jpName":"くさぶえ","zhDesc":"让对手听舒适的笛声,从而陷入睡眠状态。","enDesc":"The user plays a pleasant melody that lulls thetarget into a deep sleep.","jpDesc":"心地好い 笛の 音色を 聞かせて相手を 眠りの 状態に する。","type":12,"class":1,"power":0,"pp":15,"accuracy":55,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":2,"ailmentChance":0,"category":1},{"id":321,"gen":3,"zhName":"挠痒","enName":"Tickle","jpName":"くすぐる","zhDesc":"给对手挠痒,使其发笑,从而降低对手的攻击和防御。","enDesc":"The user tickles the target into laughing, reducing itsAttack and Defense stats.","jpDesc":"体を くすぐり 笑わせる ことで相手の 攻撃と 防御を さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":322,"gen":3,"zhName":"宇宙力量","enName":"Cosmic Power","jpName":"コスモパワー","zhDesc":"汲取宇宙中神秘的力量,从而提高自己的防御和特防。","enDesc":"The user absorbs a mystical power from space toraise its Defense and Sp. Def stats.","jpDesc":"宇宙から 神秘の 力をとりこむ ことで自分の 防御と 特防を あげる。","type":14,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":334,"gen":3,"zhName":"铁壁","enName":"Iron Defense","jpName":"てっぺき","zhDesc":"将皮肤变得坚硬如铁,从而大幅提高自己的防御。","enDesc":"The user hardens its body’s surface like iron,sharply raising its Defense stat.","jpDesc":"皮膚を 鉄のように硬くする ことで自分の 防御を ぐーんと あげる。","type":9,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":335,"gen":3,"zhName":"挡路","enName":"Block","jpName":"とおせんぼう","zhDesc":"张开双手进行阻挡,封住对手的退路,使其不能逃走。","enDesc":"The user blocks the target’s way with arms spreadwide to prevent escape.","jpDesc":"両手を ひろげて たちはだかり相手の 逃げ道を ふさいで逃げられなくする。","type":1,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":336,"gen":3,"zhName":"长嚎","enName":"Howl","jpName":"とおぼえ","zhDesc":"大声吼叫提高气势,从而提高自己和同伴的攻击。","enDesc":"The user howls loudly to raise the spirit of itself andallies. This raises their Attack stats.","jpDesc":"大声で ほえて 気合を 高め自分と 味方の 攻撃を あげる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":13,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":339,"gen":3,"zhName":"健美","enName":"Bulk Up","jpName":"ビルドアップ","zhDesc":"使出全身力气绷紧肌肉,从而提高自己的攻击和防御。","enDesc":"The user tenses its muscles to bulk up its body,raising both its Attack and Defense stats.","jpDesc":"体に 力を こめて筋肉を ぶあつく することで自分の 攻撃と 防御を あげる。","type":2,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":346,"gen":3,"zhName":"玩水","enName":"Water Sport","jpName":"みずあそび","zhDesc":"用水湿透周围。在5回合内减弱火属性的招式。","enDesc":"The user soaks the battlefield with water. Thisweakens Fire-type moves for five turns.","jpDesc":"あたりを 水で びしょびしょにする。5ターンの 間ほのおタイプの 技を 弱める。","type":11,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":347,"gen":3,"zhName":"冥想","enName":"Calm Mind","jpName":"めいそう","zhDesc":"静心凝神,从而提高自己的特攻和特防。","enDesc":"The user quietly focuses its mind and calms itsspirit to raise its Sp. Atk and Sp. Def stats.","jpDesc":"静かに 精神を 統一し心を 鎮めることで 自分の特攻と 特防を あげる。","type":14,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":349,"gen":3,"zhName":"龙之舞","enName":"Dragon Dance","jpName":"りゅうのまい","zhDesc":"激烈地跳起神秘且强有力的舞蹈。从而提高自己的攻击和速度。","enDesc":"The user vigorously performs a mystic, powerfuldance that raises its Attack and Speed stats.","jpDesc":"神秘的で 力強い 舞を激しく おどる。 自分の攻撃と 素早さを あげる。","type":16,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":355,"gen":4,"zhName":"羽栖","enName":"Roost","jpName":"はねやすめ","zhDesc":"降到地面,使身体休息。回复自己最大HP的一半。","enDesc":"The user lands and rests its body. This move restoresthe user’s HP by up to half of its max HP.","jpDesc":"地面に 降りて 体を やすめる。最大HPの 半分のHPを 回復する。","type":3,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":356,"gen":4,"zhName":"重力","enName":"Gravity","jpName":"じゅうりょく","zhDesc":"在5回合内,飘浮特性和飞行属性的宝可梦会被地面属性的招式击中。飞向空中的招式也将无法使用。","enDesc":"This move enables Flying-type Pokémon or Pokémonwith the Levitate Ability to be hit by Ground-typemoves. Moves that involve flying can’t be used.","jpDesc":"5ターンの間 ふゆうや ひこうタイプにじめんタイプの 技が 当たるようになる。空中に 飛ぶ 技も 使えない。","type":14,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":357,"gen":4,"zhName":"奇迹之眼","enName":"Miracle Eye","jpName":"ミラクルアイ","zhDesc":"使出后对恶属性宝可梦没有效果的招式以及闪避率高的对手,变得能够打中。","enDesc":"Enables a Dark-type target to be hit byPsychic-type attacks. This also enables an evasivetarget to be hit.","jpDesc":"あくタイプに 効果がない 技や回避率の 高い 相手に攻撃が 当たるように なる。","type":14,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":17,"ailmentChance":0,"category":1},{"id":361,"gen":4,"zhName":"治愈之愿","enName":"Healing Wish","jpName":"いやしのねがい","zhDesc":"虽然自己陷入濒死,但可以治愈后备上场的宝可梦的异常状态以及回复HP。","enDesc":"The user faints. In return, the Pokémon taking itsplace will have its HP restored and statusconditions cured.","jpDesc":"自分は ひんしに なるが控えから でてくる ポケモンの状態異常と HPを 回復する。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":366,"gen":4,"zhName":"顺风","enName":"Tailwind","jpName":"おいかぜ","zhDesc":"刮起猛烈的旋风,在4回合内提高我方全员的速度。","enDesc":"The user whips up a turbulent whirlwind that upsthe Speed stats of the user and its allies forfour turns.","jpDesc":"激しく 吹きあれる風の渦を つくり 4ターンの 間味方 全員の 素早さを あげる。","type":3,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":367,"gen":4,"zhName":"点穴","enName":"Acupressure","jpName":"つぼをつく","zhDesc":"通过点穴让身体舒筋活络。大幅提高某1项能力。","enDesc":"The user applies pressure to stress points, sharplyboosting one of its or its allies’ stats.","jpDesc":"つぼおしで 体を 活性化させる。能力の どれか 1つをぐーんと あげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":5,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":373,"gen":4,"zhName":"查封","enName":"Embargo","jpName":"さしおさえ","zhDesc":"让对手在5回合内不能使用宝可梦携带的道具。训练家也不能给那只宝可梦使用道具。","enDesc":"This move prevents the target from using its helditem for five turns. Its Trainer is also prevented fromusing items on it.","jpDesc":"持たせた 道具を 5ターンの 間使えなくする。 トレーナーもその ポケモンには 道具を 使えない。","type":17,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":19,"ailmentChance":0,"category":1},{"id":375,"gen":4,"zhName":"精神转移","enName":"Psycho Shift","jpName":"サイコシフト","zhDesc":"利用超能力施以暗示,从而将自己受到的异常状态转移给对手。","enDesc":"Using its psychic power of suggestion, the usertransfers its status conditions to the target.","jpDesc":"超能力で 暗示を かけて自分の 受けている 状態異常を相手に うつす。","type":14,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":377,"gen":4,"zhName":"回复封锁","enName":"Heal Block","jpName":"かいふくふうじ","zhDesc":"在5回合内无法通过招式、特性或携带的道具来回复HP。","enDesc":"For five turns, the user prevents the opposing teamfrom using any moves, Abilities, or held items thatrecover HP.","jpDesc":"5ターンの 間 技や特性や 持っている 道具によってHPを 回復 できなくする。","type":14,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":15,"ailmentChance":0,"category":1},{"id":379,"gen":4,"zhName":"力量戏法","enName":"Power Trick","jpName":"パワートリック","zhDesc":"利用超能力交换自己的攻击和防御的力量。","enDesc":"The user employs its psychic power to switch itsAttack stat with its Defense stat.","jpDesc":"超能力で自分の 攻撃と 防御の力を 交換する。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":380,"gen":4,"zhName":"胃液","enName":"Gastro Acid","jpName":"いえき","zhDesc":"将胃液吐向对手的身体。沾上的胃液会消除对手的特性效果。","enDesc":"The user hurls up its stomach acids on the target.The fluid eliminates the effect of the target’s Ability.","jpDesc":"胃液を 相手の体に 吐きつける。 ついた 胃液は相手の 特性の 効果を 消す。","type":4,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":381,"gen":4,"zhName":"幸运咒语","enName":"Lucky Chant","jpName":"おまじない","zhDesc":"向天许愿,从而在5回合内不会被对手的攻击打中要害。","enDesc":"The user chants an incantation toward the sky,preventing opposing Pokémon from landingcritical hits for five turns.","jpDesc":"天に むかって おいのりを ささげ5ターンの 間 相手の 攻撃を急所に 当たらなくする。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":382,"gen":4,"zhName":"抢先一步","enName":"Me First","jpName":"さきどり","zhDesc":"提高威力,抢先使出对手想要使出的招式。如果不先使出则会失败。","enDesc":"The user cuts ahead of the target to copy and usethe target’s intended move with greater power.This move fails if it isn’t used first.","jpDesc":"威力を あげて 相手がだそうとする 技を 先にだす。先に だせないと 失敗する。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":2,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":383,"gen":4,"zhName":"仿效","enName":"Copycat","jpName":"まねっこ","zhDesc":"模仿对手刚才使出的招式,并使出相同招式。如果对手还没出招则会失败。","enDesc":"The user mimics the move used immediately beforeit. The move fails if no other move has beenused yet.","jpDesc":"直前に でた 技を まねして同じ 技を だす。技が でていないと 失敗する。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":384,"gen":4,"zhName":"力量互换","enName":"Power Swap","jpName":"パワースワップ","zhDesc":"利用超能力互换自己和对手的攻击以及特攻的能力变化。","enDesc":"The user employs its psychic power to switchchanges to its Attack and Sp. Atk stats withthe target.","jpDesc":"超能力で 自分と 相手の攻撃と 特攻の能力変化を 入れ替える。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":385,"gen":4,"zhName":"防守互换","enName":"Guard Swap","jpName":"ガードスワップ","zhDesc":"利用超能力互换自己和对手的防御以及特防的能力变化。","enDesc":"The user employs its psychic power to switchchanges to its Defense and Sp. Def stats withthe target.","jpDesc":"超能力で 自分と 相手の防御と 特防の能力変化を 入れ替える。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":388,"gen":4,"zhName":"烦恼种子","enName":"Worry Seed","jpName":"なやみのタネ","zhDesc":"种植心神不宁的种子。使对手不能入眠,并将特性变成不眠。","enDesc":"A seed that causes worry is planted on the target.It prevents sleep by making the target’sAbility Insomnia.","jpDesc":"心を なやませる タネを植えつける。 相手を 眠れなくして特性を ふみんに する。","type":12,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":390,"gen":4,"zhName":"毒菱","enName":"Toxic Spikes","jpName":"どくびし","zhDesc":"在对手的脚下撒毒菱。使对手替换出场的宝可梦中毒。","enDesc":"The user lays a trap of poison spikes at the feet ofthe opposing team. The spikes will poison opposingPokémon that switch into battle.","jpDesc":"相手の 足下に どくびしをしかける。 交代で でてきた 相手のポケモンに 毒を おわせる。","type":4,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":6,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":391,"gen":4,"zhName":"心灵互换","enName":"Heart Swap","jpName":"ハートスワップ","zhDesc":"利用超能力互换自己和对手之间的能力变化。","enDesc":"The user employs its psychic power to switch statchanges with the target.","jpDesc":"超能力で自分と 相手に かかっている能力変化を 入れ替える。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":392,"gen":4,"zhName":"水流环","enName":"Aqua Ring","jpName":"アクアリング","zhDesc":"在自己身体的周围覆盖用水制造的幕。每回合回复HP。","enDesc":"The user envelops itself in a veil made of water.It regains some HP every turn.","jpDesc":"自分の 体の 周りを水で つくった ベールで おおう。毎ターン HPを 回復する。","type":11,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":393,"gen":4,"zhName":"电磁飘浮","enName":"Magnet Rise","jpName":"でんじふゆう","zhDesc":"利用电气产生的磁力浮在空中。在5回合内可以飘浮。","enDesc":"The user levitates using electrically generatedmagnetism for five turns.","jpDesc":"電気で つくった 磁力の 力で宙に 浮かぶ。5ターンの 間 浮遊できる。","type":13,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":397,"gen":4,"zhName":"岩石打磨","enName":"Rock Polish","jpName":"ロックカット","zhDesc":"打磨自己的身体,减少空气阻力。可以大幅提高自己的速度。","enDesc":"The user polishes its body to reduce drag.This sharply raises the Speed stat.","jpDesc":"自分の 体を 磨いて 空気の抵抗を 少なくする。素早さをぐーんと あげることが できる。","type":6,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":415,"gen":4,"zhName":"掉包","enName":"Switcheroo","jpName":"すりかえ","zhDesc":"用一闪而过的速度交换自己和对手的持有物。","enDesc":"The user trades held items with the target fasterthan the eye can follow.","jpDesc":"目にも とまらぬ 速さで自分と 相手の持ち物を 交換する。","type":17,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":417,"gen":4,"zhName":"诡计","enName":"Nasty Plot","jpName":"わるだくみ","zhDesc":"谋划诡计,激活头脑。大幅提高自己的特攻。","enDesc":"The user stimulates its brain by thinking badthoughts. This sharply raises the user’s Sp. Atk stat.","jpDesc":"悪いことを 考えて頭を 活性化させる。自分の 特攻を ぐーんと あげる。","type":17,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":432,"gen":4,"zhName":"清除浓雾","enName":"Defog","jpName":"きりばらい","zhDesc":"用强风吹开对手的反射壁或光墙等。也会降低对手的闪避率。","enDesc":"A strong wind blows away the target’s barriers suchas Reflect or Light Screen. This also lowers thetarget’s evasiveness.","jpDesc":"強い風で 相手の リフレクターやひかりのかべ などを はらいのける。回避率も さげる。","type":3,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":433,"gen":4,"zhName":"戏法空间","enName":"Trick Room","jpName":"トリックルーム","zhDesc":"制造出离奇的空间。在5回合内速度慢的宝可梦可以先行动。","enDesc":"The user creates a bizarre area in which slowerPokémon get to move first for five turns.","jpDesc":"まか不思議な 空間を つくる。5ターンの 間遅い ポケモンから 行動できる。","type":14,"class":1,"power":0,"pp":5,"accuracy":0,"priority":-7,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":445,"gen":4,"zhName":"诱惑","enName":"Captivate","jpName":"ゆうわく","zhDesc":"♂诱惑♀或♀诱惑♂,从而大幅降低对手的特攻。","enDesc":"If any opposing Pokémon is the opposite gender ofthe user, it is charmed, which harshly lowers itsSp. Atk stat.","jpDesc":"♂なら♀を ♀なら♂を 誘惑して相手の 特攻を がくっと さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":446,"gen":4,"zhName":"隐形岩","enName":"Stealth Rock","jpName":"ステルスロック","zhDesc":"将无数岩石悬浮在对手的周围,从而对替换出场的对手的宝可梦给予伤害。","enDesc":"The user lays a trap of levitating stones around theopposing team. The trap hurts opposing Pokémonthat switch into battle.","jpDesc":"相手の 周りに 無数の 岩を浮かべて 交代で でてきた 相手のポケモンに ダメージを 与える。","type":6,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":6,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":455,"gen":4,"zhName":"防御指令","enName":"Defend Order","jpName":"ぼうぎょしれい","zhDesc":"召唤手下,让其附在自己的身体上。可以提高自己的防御和特防。","enDesc":"The user calls out its underlings to shield its body,raising its Defense and Sp. Def stats.","jpDesc":"しもべを 呼びだして 自分の 体におおい つかせる。防御と 特防をあげることが できる。","type":7,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":456,"gen":4,"zhName":"回复指令","enName":"Heal Order","jpName":"かいふくしれい","zhDesc":"召唤手下疗伤。回复自己最大HP的一半。","enDesc":"The user calls out its underlings to heal it. The userregains up to half of its max HP.","jpDesc":"しもべを 呼びだして きずを 治す。最大HPの 半分自分の HPを 回復する。","type":7,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":461,"gen":4,"zhName":"新月舞","enName":"Lunar Dance","jpName":"みかづきのまい","zhDesc":"虽然自己陷入濒死,但可以治愈后备上场的宝可梦的全部状态。","enDesc":"The user faints. In return, the Pokémon taking itsplace will have its status and HP fully restored.","jpDesc":"自分は ひんしに なるが控えから でてくる ポケモンのすべての 状態を 回復する。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":464,"gen":4,"zhName":"暗黑洞","enName":"Dark Void","jpName":"ダークホール","zhDesc":"将对手强制拖入黑暗的世界,从而让对手陷入睡眠状态。","enDesc":"Opposing Pokémon are dragged into a world of totaldarkness that makes them sleep.","jpDesc":"暗黒の 世界に ひきずり 落として相手を 眠り状態に する。","type":17,"class":1,"power":0,"pp":10,"accuracy":50,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":2,"ailmentChance":0,"category":1},{"id":468,"gen":5,"zhName":"磨爪","enName":"Hone Claws","jpName":"つめとぎ","zhDesc":"将爪子磨得更加锋利。提高自己的攻击和命中率。","enDesc":"The user sharpens its claws to boost its Attack statand accuracy.","jpDesc":"ツメを 磨いて 鋭く する。自分の 攻撃と命中率を あげる。","type":17,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":469,"gen":5,"zhName":"广域防守","enName":"Wide Guard","jpName":"ワイドガード","zhDesc":"在1回合内防住击打我方全员的攻击。","enDesc":"The user and its allies are protected fromwide-ranging attacks for one turn.","jpDesc":"味方全員に 当たる 攻撃を1ターンの 間 防ぐ。","type":6,"class":1,"power":0,"pp":10,"accuracy":0,"priority":3,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":470,"gen":5,"zhName":"防守平分","enName":"Guard Split","jpName":"ガードシェア","zhDesc":"利用超能力将自己和对手的防御和特防相加,再进行平分。","enDesc":"The user employs its psychic power to average itsDefense and Sp. Def stats with those of the target.","jpDesc":"超能力で 自分と 相手の防御と 特防を たして半分に わける。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":471,"gen":5,"zhName":"力量平分","enName":"Power Split","jpName":"パワーシェア","zhDesc":"利用超能力将自己和对手的攻击和特攻相加,再进行平分。","enDesc":"The user employs its psychic power to average itsAttack and Sp. Atk stats with those of the target.","jpDesc":"超能力で 自分と 相手の攻撃と 特攻を たして半分に わける。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":472,"gen":5,"zhName":"奇妙空间","enName":"Wonder Room","jpName":"ワンダールーム","zhDesc":"制造出离奇的空间。在5回合内互换所有宝可梦的防御和特防。","enDesc":"The user creates a bizarre area in which Pokémon’sDefense and Sp. Def stats are swapped forfive turns.","jpDesc":"まか不思議な 空間を つくる。5ターンのあいだ すべてのポケモンの防御と 特防が 入れ替わる。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":475,"gen":5,"zhName":"身体轻量化","enName":"Autotomize","jpName":"ボディパージ","zhDesc":"削掉身体上没用的部分。大幅提高自己的速度,同时体重也会变轻。","enDesc":"The user sheds part of its body to make itself lighterand sharply raise its Speed stat.","jpDesc":"体の ムダな 部分を 削る。自分の 素早さを ぐーんと あげて体重も 軽くなる。","type":9,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":476,"gen":5,"zhName":"愤怒粉","enName":"Rage Powder","jpName":"いかりのこな","zhDesc":"将令人烦躁的粉末撒在自己身上,用以吸引对手的注意。使对手的攻击全部指向自己。","enDesc":"The user scatters a cloud of irritating powder todraw attention to itself. Opposing Pokémon aim only atthe user.","jpDesc":"イライラさせる 粉を 自分にふりかけて 注意を ひく。 相手の攻撃を すべて 自分に むける。","type":7,"class":1,"power":0,"pp":20,"accuracy":0,"priority":2,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":477,"gen":5,"zhName":"意念移物","enName":"Telekinesis","jpName":"テレキネシス","zhDesc":"利用超能力使对手浮起来。在3回合内攻击会变得容易打中对手。","enDesc":"The user makes the target float with its psychicpower. The target is easier to hit for three turns.","jpDesc":"超能力で 相手を 浮かせる。3ターンの 間 攻撃が相手に 当たりやすく なる。","type":14,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":-1,"ailmentChance":0,"category":1},{"id":478,"gen":5,"zhName":"魔法空间","enName":"Magic Room","jpName":"マジックルーム","zhDesc":"制造出离奇的空间。在5回合内所有宝可梦携带道具的效果都会消失。","enDesc":"The user creates a bizarre area in which Pokémon’sheld items lose their effects for five turns.","jpDesc":"まか不思議な 空間を つくる。5ターンの間 すべてのポケモンの道具の 効果が なくなる。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":483,"gen":5,"zhName":"蝶舞","enName":"Quiver Dance","jpName":"ちょうのまい","zhDesc":"轻巧地跳起神秘而又美丽的舞蹈。提高自己的特攻、特防和速度。","enDesc":"The user lightly performs a beautiful, mystic dance.This boosts the user’s Sp. Atk, Sp. Def, andSpeed stats.","jpDesc":"神秘的で 美しい 舞を軽やかに おどる。 自分の 特攻と特防と 素早さを あげる。","type":7,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":487,"gen":5,"zhName":"浸水","enName":"Soak","jpName":"みずびたし","zhDesc":"将大量的水泼向对手,从而使其变成水属性。","enDesc":"The user shoots a torrent of water at the target andchanges the target’s type to Water.","jpDesc":"たくさんの 水を 浴びせかけて相手を ずタイプに する。","type":11,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":489,"gen":5,"zhName":"盘蜷","enName":"Coil","jpName":"とぐろをまく","zhDesc":"盘蜷着集中精神。提高自己的攻击、防御和命中率。","enDesc":"The user coils up and concentrates. This raises itsAttack and Defense stats as well as its accuracy.","jpDesc":"とぐろを まいて 集中する。自分の 攻撃と 防御と命中率を あげる。","type":4,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":493,"gen":5,"zhName":"单纯光束","enName":"Simple Beam","jpName":"シンプルビーム","zhDesc":"向对手发送谜之念波。接收到念波的对手,其特性会变为单纯。","enDesc":"The user’s mysterious psychic wave changes thetarget’s Ability to Simple.","jpDesc":"なぞの 念波を 相手に 送る。念波を 受けとった 相手は特性が たんじゅんに なる。","type":1,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":494,"gen":5,"zhName":"找伙伴","enName":"Entrainment","jpName":"なかまづくり","zhDesc":"用神奇的节奏跳舞。使对手模仿自己的动作,从而将特性变成一样。","enDesc":"The user dances with an odd rhythm that compelsthe target to mimic it, making the target’s Abilitythe same as the user’s.","jpDesc":"不思議な リズムで おどる。動きを まねさせて 自分と 相手の特性を 同じに する。","type":1,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":495,"gen":5,"zhName":"您先请","enName":"After You","jpName":"おさきにどうぞ","zhDesc":"支援我方或对手的行动,使其紧接着此招式之后行动。","enDesc":"The user helps the target and makes it use its moveright after the user.","jpDesc":"相手の 行動を サポートして自分の 行動の あとに続けて 動けるように する。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":501,"gen":5,"zhName":"快速防守","enName":"Quick Guard","jpName":"ファストガード","zhDesc":"守护自己和同伴,以防对手的先制攻击。","enDesc":"The user protects itself and its allies frompriority moves.","jpDesc":"自分と 味方を 相手の先制攻撃から 守る。","type":2,"class":1,"power":0,"pp":15,"accuracy":0,"priority":3,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":502,"gen":5,"zhName":"交换场地","enName":"Ally Switch","jpName":"サイドチェンジ","zhDesc":"用神奇的力量瞬间移动,互换自己和同伴所在的位置。","enDesc":"The user teleports using a strange power andswitches places with one of its allies.","jpDesc":"不思議な 力で テレポートして自分と 味方の 居場所を入れ替える。","type":14,"class":1,"power":0,"pp":15,"accuracy":0,"priority":2,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":504,"gen":5,"zhName":"破壳","enName":"Shell Smash","jpName":"からをやぶる","zhDesc":"打破外壳,降低自己的防御和特防,但大幅提高攻击、特攻和速度。","enDesc":"The user breaks its shell, which lowers Defense andSp. Def stats but sharply raises its Attack, Sp. Atk,and Speed stats.","jpDesc":"殻を やぶって 自分の 防御特防を さげるが 攻撃 特攻素早さを ぐーんと あげる。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":505,"gen":5,"zhName":"治愈波动","enName":"Heal Pulse","jpName":"いやしのはどう","zhDesc":"放出治愈波动,从而回复对手最大HP的一半。","enDesc":"The user emits a healing pulse that restores thetarget’s HP by up to half of its max HP.","jpDesc":"いやしのはどうを とばして最大HPの 半分相手の HPを 回復する。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":508,"gen":5,"zhName":"换档","enName":"Shift Gear","jpName":"ギアチェンジ","zhDesc":"转动齿轮,不仅提高自己的攻击,还会大幅提高速度。","enDesc":"The user rotates its gears, raising its Attack stat andsharply raising its Speed stat.","jpDesc":"歯車を 回して自分の 攻撃を あげる だけでなく素早さも ぐーんと あげる。","type":9,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":511,"gen":5,"zhName":"延后","enName":"Quash","jpName":"さきおくり","zhDesc":"压制对手,从而将其行动顺序放到最后。","enDesc":"The user suppresses the target and makes its movego last.","jpDesc":"相手を おさえつけて行動の 順番を最後に する。","type":17,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":513,"gen":5,"zhName":"镜面属性","enName":"Reflect Type","jpName":"ミラータイプ","zhDesc":"反射对手的属性,让自己也变成一样的属性。","enDesc":"The user reflects the target’s type, making the user thesame type as the target.","jpDesc":"相手の タイプを 反射して自分も 同じ タイプに なる。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":516,"gen":5,"zhName":"传递礼物","enName":"Bestow","jpName":"ギフトパス","zhDesc":"当对手未携带道具时,能够将自己携带的道具交给对手。","enDesc":"The user passes its held item to the target when thetarget isn’t holding an item.","jpDesc":"相手が 道具を 持っていないとき自分が 持っている 道具を相手に わたす。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":526,"gen":5,"zhName":"自我激励","enName":"Work Up","jpName":"ふるいたてる","zhDesc":"激励自己,从而提高攻击和特攻。","enDesc":"The user is roused, and its Attack and Sp. Atkstats increase.","jpDesc":"自分を 奮いたてて攻撃と 特攻を あげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":538,"gen":5,"zhName":"棉花防守","enName":"Cotton Guard","jpName":"コットンガード","zhDesc":"用软绵绵的绒毛包裹住自己的身体进行守护。巨幅提高自己的防御。","enDesc":"The user protects itself by wrapping its body in softcotton, which drastically raises the user’sDefense stat.","jpDesc":"フワフワの 綿毛で 自分の体を 包 こんで 守る。防御を ぐぐーんと あげる。","type":12,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":561,"gen":6,"zhName":"掀榻榻米","enName":"Mat Block","jpName":"たたみがえし","zhDesc":"将掀起来的榻榻米当作盾牌,防住自己和同伴免受招式伤害。变化招式无法防住。","enDesc":"Using a pulled-up mat as a shield, the user protectsitself and its allies from damaging moves. This doesnot stop status moves.","jpDesc":"かえした タタミを 盾にして 自分や味方への 技の ダメージを 防ぐ。変化技は 防ぐことが できない。","type":2,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":563,"gen":6,"zhName":"耕地","enName":"Rototiller","jpName":"たがやす","zhDesc":"翻耕土地,使草木更容易成长。会提高草属性宝可梦的攻击和特攻。","enDesc":"Tilling the soil, the user makes it easier for plants togrow. This raises the Attack and Sp. Atk stats ofGrass-type Pokémon.","jpDesc":"地面を 耕して 草木が育ちやすいようにする。 くさタイプの攻撃と 特攻が あがる。","type":5,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":14,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":564,"gen":6,"zhName":"黏黏网","enName":"Sticky Web","jpName":"ねばねばネット","zhDesc":"在对手周围围上黏黏的网,降低替换出场的对手的速度。","enDesc":"The user weaves a sticky net around the opposingteam, which lowers their Speed stats upon switchinginto battle.","jpDesc":"相手の 周りに ねばねばしたネットを はりめぐらせ 交代ででてきた 相手の 素早さを さげる。","type":7,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":6,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":567,"gen":6,"zhName":"万圣夜","enName":"Trick-or-Treat","jpName":"ハロウィン","zhDesc":"邀请对手参加万圣夜。使对手被追加幽灵属性。","enDesc":"The user takes the target trick-or-treating.This adds Ghost type to the target’s type.","jpDesc":"相手を ハロウィンに 誘う。相手の タイプにゴーストタイプが 追加される。","type":8,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":568,"gen":6,"zhName":"战吼","enName":"Noble Roar","jpName":"おたけび","zhDesc":"发出战吼威吓对手,从而降低对手的攻击和特攻。","enDesc":"Letting out a noble roar, the user intimidates thetarget and lowers its Attack and Sp. Atk stats.","jpDesc":"おたけびを あげて相手を 威嚇し 相手の攻撃と 特攻を さげる。","type":1,"class":1,"power":0,"pp":30,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":569,"gen":6,"zhName":"等离子浴","enName":"Ion Deluge","jpName":"プラズマシャワー","zhDesc":"将带电粒子扩散开来,使一般属性的招式变成电属性。","enDesc":"The user disperses electrically charged particles,which changes Normal-type moves toElectric-type moves.","jpDesc":"電気を 帯びた 粒子を拡散し ノーマルタイプの 技をでんきタイプに してしまう。","type":13,"class":1,"power":0,"pp":25,"accuracy":0,"priority":1,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":571,"gen":6,"zhName":"森林诅咒","enName":"Forest’s Curse","jpName":"もりののろい","zhDesc":"向对手施加森林诅咒。中了诅咒的对手会被追加草属性。","enDesc":"The user puts a forest curse on the target.The target is now Grass type as well.","jpDesc":"相手に 森ののろいを かける。のろいを かけられた 相手はタイプに くさタイプが 追加される。","type":12,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":575,"gen":6,"zhName":"抛下狠话","enName":"Parting Shot","jpName":"すてゼリフ","zhDesc":"抛下狠话威吓对手,降低攻击和特攻后,和后备宝可梦进行替换。","enDesc":"With a parting threat, the user lowers the target’sAttack and Sp. Atk stats. Then it switches with aparty Pokémon.","jpDesc":"すてゼリフで 相手を いかくし攻撃と 特攻を さげたのち控えの ポケモンと 入れ替わる。","type":17,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":576,"gen":6,"zhName":"颠倒","enName":"Topsy-Turvy","jpName":"ひっくりかえす","zhDesc":"颠倒对手身上的所有能力变化,变成和原来相反的状态。","enDesc":"All stat changes affecting the target turntopsy-turvy and become the opposite of whatthey were.","jpDesc":"相手に かかっているすべての 能力変化をひっくり返して 逆にする。","type":17,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":578,"gen":6,"zhName":"戏法防守","enName":"Crafty Shield","jpName":"トリックガード","zhDesc":"使用神奇的力量防住攻击我方的变化招式。但无法防住伤害招式的攻击。","enDesc":"The user protects itself and its allies from statusmoves with a mysterious power. This does not stopmoves that do damage.","jpDesc":"不思議な 力を 使って味方への 変化技を 防ぐ。ダメージ技は 受けてしまう。","type":18,"class":1,"power":0,"pp":10,"accuracy":0,"priority":3,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":579,"gen":6,"zhName":"鲜花防守","enName":"Flower Shield","jpName":"フラワーガード","zhDesc":"使用神奇的力量提高在场的所有草属性宝可梦的防御。","enDesc":"The user raises the Defense stats of all Grass-typePokémon in battle with a mysterious power.","jpDesc":"不思議な 力を 使って場にいる くさタイプの ポケモン全員の 防御を あげる。","type":18,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":14,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":580,"gen":6,"zhName":"青草场地","enName":"Grassy Terrain","jpName":"グラスフィールド","zhDesc":"在5回合内变成青草场地。地面上的宝可梦每回合都能回复。草属性的招式威力还会提高。","enDesc":"The user turns the ground to grass for five turns.This restores the HP of Pokémon on the ground alittle every turn and powers up Grass-type moves.","jpDesc":"5ターンの 間 グラスフィールドにする。地面にいると 毎ターン 回復する。くさタイプの 威力が あがる。","type":12,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":581,"gen":6,"zhName":"薄雾场地","enName":"Misty Terrain","jpName":"ミストフィールド","zhDesc":"在5回合内,地面上的宝可梦不会陷入异常状态。龙属性招式的伤害也会减半。","enDesc":"This protects Pokémon on the ground from statusconditions and halves damage from Dragon-typemoves for five turns.","jpDesc":"5ターンの 間 地面にいると状態異常に ならず ドラゴン技のダメージも 半分になる。","type":18,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":582,"gen":6,"zhName":"输电","enName":"Electrify","jpName":"そうでん","zhDesc":"对手使出招式前,如果输电,则该回合对手的招式变成电属性。","enDesc":"If the target is electrified before it uses a moveduring that turn, the target’s move becomesElectric type.","jpDesc":"相手が 技を だす前にそうでん すると そのターン相手の 技は でんきタイプになる。","type":13,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":587,"gen":6,"zhName":"妖精之锁","enName":"Fairy Lock","jpName":"フェアリーロック","zhDesc":"通过封锁,下一回合所有的宝可梦都无法逃走。","enDesc":"By locking down the battlefield, the user keeps allPokémon from fleeing during the next turn.","jpDesc":"ロックを かけることによって次のターン すべてのポケモンを 逃げられなくする。","type":18,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":588,"gen":6,"zhName":"王者盾牌","enName":"King’s Shield","jpName":"キングシールド","zhDesc":"防住对手攻击的同时,自己变为防御姿态。能够降低所接触到的对手的攻击。","enDesc":"The user takes a defensive stance while it protectsitself from damage. It also lowers the Attack stat of anyattacker that makes direct contact.","jpDesc":"相手の 攻撃を 防ぐと 同時に防御態勢になる。 触れた相手の 攻撃を さげる。","type":9,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":589,"gen":6,"zhName":"和睦相处","enName":"Play Nice","jpName":"なかよくする","zhDesc":"和对手和睦相处,使其失去战斗的气力,从而降低对手的攻击。","enDesc":"The user and the target become friends, and thetarget loses its will to fight. This lowers the target’sAttack stat.","jpDesc":"相手と なかよくなって戦う 気力を 失わせ相手の 攻撃を さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":590,"gen":6,"zhName":"密语","enName":"Confide","jpName":"ないしょばなし","zhDesc":"和对手进行密语,使其失去集中力,从而降低对手的特攻。","enDesc":"The user tells the target a secret, and the targetloses its ability to concentrate. This lowersthe target’s Sp. Atk stat.","jpDesc":"ないしょばなしを することで 相手の集中力を 失わせ相手の 特攻を さげる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":596,"gen":6,"zhName":"尖刺防守","enName":"Spiky Shield","jpName":"ニードルガード","zhDesc":"防住对手攻击的同时,削减接触到自己的对手的体力。","enDesc":"In addition to protecting the user from attacks, thismove also damages any attacker that makesdirect contact.","jpDesc":"相手の 攻撃を 防ぐと同時に 触れた 相手の体力を 削って しまう。","type":12,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":597,"gen":6,"zhName":"芳香薄雾","enName":"Aromatic Mist","jpName":"アロマミスト","zhDesc":"通过神奇的芳香,提高我方宝可梦的特防。","enDesc":"The user raises the Sp. Def stat of an ally Pokémonby using a mysterious aroma.","jpDesc":"不思議な アロマの 香りによって味方の 特防を あげる。","type":18,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":3,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":598,"gen":6,"zhName":"怪异电波","enName":"Eerie Impulse","jpName":"かいでんぱ","zhDesc":"从身体放射出怪异电波,让对手沐浴其中,从而大幅降低其特攻。","enDesc":"The user’s body generates an eerie impulse.Exposing the target to it harshly lowers the target’sSp. Atk stat.","jpDesc":"体から かいでんぱを 放ち相手に 浴びせる ことによって特攻を がくっと さげる。","type":13,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":599,"gen":6,"zhName":"毒液陷阱","enName":"Venom Drench","jpName":"ベノムトラップ","zhDesc":"将特殊的毒液泼向对手。对处于中毒状态的对手,其攻击、特攻和速度都会降低。","enDesc":"Opposing Pokémon are drenched in an oddpoisonous liquid. This lowers the Attack, Sp. Atk, andSpeed stats of a poisoned target.","jpDesc":"特殊な 毒液を 浴びせかける。毒状態の 相手は攻撃 特攻 素早さが さがる。","type":4,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":11,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":600,"gen":6,"zhName":"粉尘","enName":"Powder","jpName":"ふんじん","zhDesc":"如果被撒到粉尘的对手使用火招式,则会爆炸并给予伤害。","enDesc":"The user covers the target in a combustible powder.If the target uses a Fire-type move, the powderexplodes and damages the target.","jpDesc":"ふんじんを 浴びせた 相手がほのお技を 使うと爆発して ダメージを 与える。","type":7,"class":1,"power":0,"pp":20,"accuracy":100,"priority":1,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":601,"gen":6,"zhName":"大地掌控","enName":"Geomancy","jpName":"ジオコントロール","zhDesc":"第1回合吸收能量,第2回合大幅提高特攻、特防和速度。","enDesc":"The user absorbs energy and sharply raises itsSp. Atk, Sp. Def, and Speed stats on the next turn.","jpDesc":"1ターン目で エネルギーを吸収し 2ターン目に 特攻特防 素早さを ぐーんと あげる。","type":18,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":602,"gen":6,"zhName":"磁场操控","enName":"Magnetic Flux","jpName":"じばそうさ","zhDesc":"通过操控磁场,会提高特性为正电和负电的宝可梦的防御和特防。","enDesc":"The user manipulates magnetic fields, which raisesthe Defense and Sp. Def stats of ally Pokémon withthe Plus or Minus Ability.","jpDesc":"磁場を 操作 することによって特性 プラスと マイナスの防御 特防が あがる。","type":13,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":13,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":603,"gen":6,"zhName":"欢乐时光","enName":"Happy Hour","jpName":"ハッピータイム","zhDesc":"如果使用欢乐时光,战斗后得到的钱会翻倍。","enDesc":"Using Happy Hour doubles the amount of prizemoney received after battle.","jpDesc":"ハッピータイムの 技を 使うと戦闘の あとで もらえるお金が 倍になる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":604,"gen":6,"zhName":"电气场地","enName":"Electric Terrain","jpName":"エレキフィールド","zhDesc":"在5回合内变成电气场地。地面上的宝可梦将无法入眠。电属性的招式威力还会提高。","enDesc":"The user electrifies the ground for five turns,powering up Electric-type moves. Pokémon on theground no longer fall asleep.","jpDesc":"5ターンの 間 エレキフィールドにする。地面にいる ポケモンは 眠らない。でんきタイプの 威力が あがる。","type":13,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":606,"gen":6,"zhName":"庆祝","enName":"Celebrate","jpName":"おいわい","zhDesc":"宝可梦为十分开心的你庆祝。","enDesc":"The Pokémon congratulates you on your special day!","jpDesc":"ポケモンが とってもハッピーな あなたのことをお祝い してくれる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":607,"gen":6,"zhName":"牵手","enName":"Hold Hands","jpName":"てをつなぐ","zhDesc":"我方宝可梦之间牵手。能带来非常幸福的心情。","enDesc":"The user and an ally hold hands. This makes themvery happy.","jpDesc":"味方の ポケモン 同士が手をつなぐ。 とっても 幸せな気持ちに なれる。","type":1,"class":1,"power":0,"pp":40,"accuracy":0,"priority":0,"target":3,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":608,"gen":6,"zhName":"圆瞳","enName":"Baby-Doll Eyes","jpName":"つぶらなひとみ","zhDesc":"用圆瞳凝视对手,从而降低其攻击。必定能够先制攻击。","enDesc":"The user stares at the target with its baby-dolleyes, which lowers the target’s Attack stat. This movealways goes first.","jpDesc":"つぶらなひと で 相手を つめて攻撃を さげる。必ず 先制攻撃 できる。","type":18,"class":1,"power":0,"pp":30,"accuracy":100,"priority":1,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":659,"gen":7,"zhName":"集沙","enName":"Shore Up","jpName":"すなあつめ","zhDesc":"回复自己最大HP的一半。在沙暴中回复得更多。","enDesc":"The user regains up to half of its max HP. It restoresmore HP in a sandstorm.","jpDesc":"最大HPの 半分自分の HPを 回復する。すなあらしの時は 多く 回復。","type":5,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":661,"gen":7,"zhName":"碉堡","enName":"Baneful Bunker","jpName":"トーチカ","zhDesc":"防住对手攻击的同时,让接触到自己的对手中毒。","enDesc":"In addition to protecting the user from attacks, thismove also poisons any attacker that makesdirect contact.","jpDesc":"相手の 攻撃を 防ぐと同時に 触れた 相手に毒を 与えてしまう。","type":4,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":666,"gen":7,"zhName":"花疗","enName":"Floral Healing","jpName":"フラワーヒール","zhDesc":"回复对手最大HP的一半。在青草场地时,效果会提高。","enDesc":"The user restores the target’s HP by up to half of itsmax HP. It restores more HP when the terrainis grass.","jpDesc":"最大HPの 半分相手の HPを 回復する。グラスフィールドの時 効果が あがる。","type":18,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":3},{"id":668,"gen":7,"zhName":"吸取力量","enName":"Strength Sap","jpName":"ちからをすいとる","zhDesc":"给自己回复和对手攻击力相同数值的HP,然后降低对手的攻击。","enDesc":"The user restores its HP by the same amount as thetarget’s Attack stat. It also lowers the target’sAttack stat.","jpDesc":"相手の 攻撃力と 同じだけ自分の HPを 回復する。そして 相手の 攻撃を さげる。","type":12,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":671,"gen":7,"zhName":"聚光灯","enName":"Spotlight","jpName":"スポットライト","zhDesc":"给宝可梦打上聚光灯,该回合只能瞄准该宝可梦。","enDesc":"The user shines a spotlight on the target so thatonly the target will be attacked during the turn.","jpDesc":"ポケモンに スポットライトを 当てそのターンに そのポケモンしか狙えない ようにする。","type":1,"class":1,"power":0,"pp":15,"accuracy":0,"priority":3,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":672,"gen":7,"zhName":"毒丝","enName":"Toxic Thread","jpName":"どくのいと","zhDesc":"将混有毒的丝吐向对手。使其中毒,从而降低对手的速度。","enDesc":"The user shoots poisonous threads to poison thetarget and lower the target’s Speed stat.","jpDesc":"毒の 混じった 糸を 吹き付ける。相手を 毒にして素早さを さげる。","type":4,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":5,"ailmentChance":100,"category":5},{"id":673,"gen":7,"zhName":"磨砺","enName":"Laser Focus","jpName":"とぎすます","zhDesc":"集中精神,下次攻击必定会击中要害。","enDesc":"The user concentrates intensely. The attack on thenext turn always results in a critical hit.","jpDesc":"精神を 集中して次の 攻撃を 必ず急所に 当てる。","type":1,"class":1,"power":0,"pp":30,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":674,"gen":7,"zhName":"辅助齿轮","enName":"Gear Up","jpName":"アシストギア","zhDesc":"启动齿轮,提高特性为正电和负电的宝可梦的攻击和特攻。","enDesc":"The user engages its gears to raise the Attack andSp. Atk stats of ally Pokémon with the Plus orMinus Ability.","jpDesc":"ギアを 入れる ことによって特性 プラスと マイナスの攻撃と 特攻が あがる。","type":9,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":13,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":678,"gen":7,"zhName":"精神场地","enName":"Psychic Terrain","jpName":"サイコフィールド","zhDesc":"在5回合内,地面上的宝可梦不会受到先制招式的攻击。超能力属性的招式威力会提高。","enDesc":"This protects Pokémon on the ground from prioritymoves and powers up Psychic-type moves forfive turns.","jpDesc":"5ターンの間 地面にいると先制技を 受けない。エスパータイプの 威力が あがる。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":10},{"id":683,"gen":7,"zhName":"速度互换","enName":"Speed Swap","jpName":"スピードスワップ","zhDesc":"将对手和自己的速度进行互换。","enDesc":"The user exchanges Speed stats with the target.","jpDesc":"相手の 素早さと自分の 素早さを入れ替えてしまう。","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":685,"gen":7,"zhName":"净化","enName":"Purify","jpName":"じょうか","zhDesc":"治愈对手的异常状态。治愈后可以回复自己的HP。","enDesc":"The user heals the target’s status condition. If themove succeeds, it also restores the user’s own HP.","jpDesc":"相手の 状態異常を 治す。治すと 自分は HPを回復 することが できる。","type":4,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":50,"ailment":0,"ailmentChance":0,"category":13},{"id":689,"gen":7,"zhName":"号令","enName":"Instruct","jpName":"さいはい","zhDesc":"向对手下达指示,让其再次使出刚才的招式。","enDesc":"The user instructs the target to use the target’s lastmove again.","jpDesc":"相手が 出した 技を指示して もう一度出させることが できる。","type":14,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":694,"gen":7,"zhName":"极光幕","enName":"Aurora Veil","jpName":"オーロラベール","zhDesc":"在5回合内减弱物理和特殊的伤害。只有冰雹时才能使出。","enDesc":"This move reduces damage from physical andspecial moves for five turns. This can be used onlyin a hailstorm.","jpDesc":"5ターンの 間 物理と特殊の ダメージを 弱める。あられの 時しか 出すことが できない。","type":15,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":4,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":11},{"id":702,"gen":7,"zhName":"九彩升华齐聚顶","enName":"Extreme Evoboost","jpName":"ナインエボルブースト","zhDesc":"得到Z力量的伊布将借助进化后伙伴们的力量,大幅提高能力。","enDesc":"After obtaining Z-Power, the user, Eevee, getsenergy from its evolved friends and boosts itsstats sharply.","jpDesc":"Zパワーを 得た イーブイが進化した 仲間たちの 力を 借りて能力を ぐーんと 上げる。","type":1,"class":1,"power":0,"pp":1,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":715,"gen":7,"zhName":"泪眼汪汪","enName":"Tearful Look","jpName":"なみだめ","zhDesc":"变得泪眼汪汪,让对手丧失斗志。从而降低对手的攻击和特攻。","enDesc":"The user gets teary eyed to make the target loseits combative spirit. This lowers the target’sAttack and Sp. Atk stats.","jpDesc":"なみだめに なって相手の 戦力を 喪失させる。相手の 攻撃と 特攻が さがる。","type":1,"class":1,"power":0,"pp":20,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":743,"gen":8,"zhName":"极巨防壁","enName":"Max Guard","jpName":"ダイウォール","zhDesc":"完全抵挡对手的攻击。连续使出则容易失败。","enDesc":"This move enables the user to protect itself fromall attacks. Its chance of failing rises if it is usedin succession.","jpDesc":"相手の 攻撃をまったく 受けない。連続で だすと 失敗しやすい。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":747,"gen":8,"zhName":"大快朵颐","enName":"Stuff Cheeks","jpName":"ほおばる","zhDesc":"吃掉携带的树果,大幅提高防御。","enDesc":"The user eats its held Berry, then sharply raises itsDefense stat.","jpDesc":"持っている きのみを 食べて防御を ぐーんと あげる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":748,"gen":8,"zhName":"背水一战","enName":"No Retreat","jpName":"はいすいのじん","zhDesc":"提高自己的所有能力,但无法替换或逃走。","enDesc":"This move raises all the user’s stats but preventsthe user from switching out or fleeing.","jpDesc":"自分の すべての能力が 上がるが 交代 したり逃げることが できなくなる。","type":2,"class":1,"power":0,"pp":5,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":749,"gen":8,"zhName":"沥青射击","enName":"Tar Shot","jpName":"タールショット","zhDesc":"泼洒黏糊糊的沥青,降低对手的速度,并且使对手的弱点变为火。","enDesc":"The user pours sticky tar over the target, lowering thetarget’s Speed stat. The target becomes weaker toFire-type moves.","jpDesc":"ねばねばの タールを 浴びせて相手の 素早さを 下げる。相手は ほのおが 弱点に なる。","type":6,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":42,"ailmentChance":100,"category":5},{"id":750,"gen":8,"zhName":"魔法粉","enName":"Magic Powder","jpName":"まほうのこな","zhDesc":"向对手喷洒魔法粉,使对手变为超能力属性。","enDesc":"The user scatters a cloud of magic powder thatchanges the target to Psychic type.","jpDesc":"まほうのこなを 浴びせて相手を エスパータイプに 変化させる。","type":14,"class":1,"power":0,"pp":20,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":752,"gen":8,"zhName":"茶会","enName":"Teatime","jpName":"おちゃかい","zhDesc":"举办一场茶会,场上的所有宝可梦都会吃掉自己携带的树果。","enDesc":"The user has teatime with all the Pokémon in the battle.Each Pokémon eats its held Berry.","jpDesc":"おちゃかいを ひらいて場にいる ポケモンが それぞれ持っている きのみを 食べる。","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":14,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":753,"gen":8,"zhName":"蛸固","enName":"Octolock","jpName":"たこがため","zhDesc":"让对手无法逃走。对手被固定后,每回合都会降低防御和特防。","enDesc":"The user locks the target in and prevents it fromfleeing. This move also lowers the target’s Defenseand Sp. Def every turn.","jpDesc":"相手を 逃げられなくする。かためられた 相手は 毎ターン防御と 特防が 下がる。","type":2,"class":1,"power":0,"pp":15,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":756,"gen":8,"zhName":"换场","enName":"Court Change","jpName":"コートチェンジ","zhDesc":"用神奇的力量交换双方的场地效果。","enDesc":"With its mysterious power, the user swaps the effects oneither side of the field.","jpDesc":"不思議な 力でお互いの 場の 効果を 入れ替える。","type":1,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":775,"gen":8,"zhName":"魂舞烈音爆","enName":"Clangorous Soul","jpName":"ソウルビート","zhDesc":"削减少许自己的HP,使所有能力都提高。","enDesc":"The user raises all its stats by using some of its HP.","jpDesc":"自分の HPを 少し 削ってすべての 能力を 上げる。","type":16,"class":1,"power":0,"pp":5,"accuracy":100,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":-33,"ailment":0,"ailmentChance":0,"category":2},{"id":777,"gen":8,"zhName":"装饰","enName":"Decorate","jpName":"デコレーション","zhDesc":"通过装饰,大幅提高对方的攻击和特攻。","enDesc":"The user sharply raises the target’s Attack and Sp. Atkstats by decorating the target.","jpDesc":"かざりつけを することで相手の 攻撃と 特攻をぐーんと 上げる。","type":18,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":791,"gen":8,"zhName":"生命水滴","enName":"Life Dew","jpName":"いのちのしずく","zhDesc":"喷洒出神奇的水,回复自己和场上同伴的HP。","enDesc":"The user scatters mysterious water around and restoresthe HP of itself and its ally Pokémon in the battle.","jpDesc":"不思議な 水を ふりまいて自分と 場にいる味方の HPを 回復する。","type":11,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":13,"critRate":0,"flinchChance":0,"healing":25,"ailment":0,"ailmentChance":0,"category":3},{"id":792,"gen":8,"zhName":"拦堵","enName":"Obstruct","jpName":"ブロッキング","zhDesc":"完全抵挡对手的攻击。连续使出则容易失败。一旦触碰,防御就会大幅降低。","enDesc":"This move enables the user to protect itself from all attacks.Its chance of failing rises if it is used in succession.Direct contact harshly lowers the attacker’s Defense stat.","jpDesc":"相手の 攻撃を まったく 受けない。連続で だすと 失敗しやすい。触れると 防御が がくっと 下がる。","type":17,"class":1,"power":0,"pp":10,"accuracy":100,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":810,"gen":8,"zhName":"腐蚀气体","enName":"Corrosive Gas","jpName":"ふしょくガス","zhDesc":"用具有强酸性的气体包裹住自己周围所有的宝可梦,并融化其所携带的道具。","enDesc":"The user surrounds everything around it withhighly acidic gas and melts away items they hold.","jpDesc":"強い 酸性の ガスで周りに いるものを 包みこみ持っている 道具を 溶かしてしまう。","type":4,"class":1,"power":0,"pp":40,"accuracy":100,"priority":0,"target":9,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":13},{"id":811,"gen":8,"zhName":"指导","enName":"Coaching","jpName":"コーチング","zhDesc":"通过进行正确合理的指导,提高我方全员的攻击和防御。","enDesc":"The user properly coaches its ally Pokémon,boosting their Attack and Defense stats.","jpDesc":"的確な 指導を おこなうことで 味方 全員の攻撃と 防御を 上げる。","type":2,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":13,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":2},{"id":816,"gen":8,"zhName":"丛林治疗","enName":"Jungle Healing","jpName":"ジャングルヒール","zhDesc":"与丛林融为一体,回复自己和场上同伴的HP和状态。","enDesc":"The user becomes one with the jungle, restoring HPand healing any status conditions of itself and its allyPokémon in battle.","jpDesc":"ジャングルと 一体化して自分と 場にいる 味方のHPと 状態を 回復する。","type":12,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":13,"critRate":0,"flinchChance":0,"healing":25,"ailment":0,"ailmentChance":0,"category":13},{"id":829,"gen":8,"zhName":"力量转换","enName":"Power Shift","jpName":"パワーシフト","zhDesc":"将自己的攻击与防御互相交换。","enDesc":"","jpDesc":"","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":837,"gen":8,"zhName":"胜利之舞","enName":"Victory Dance","jpName":"しょうりのまい","zhDesc":"激烈地跳起唤来胜利的舞蹈,提高自己的攻击、防御和速度。","enDesc":"","jpDesc":"","type":2,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":842,"gen":8,"zhName":"闭关","enName":"Shelter","jpName":"たてこもる","zhDesc":"将皮肤变得坚硬如铁盾,从而大幅提高自己的防御。","enDesc":"","jpDesc":"","type":9,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":849,"gen":8,"zhName":"新月祈祷","enName":"Lunar Blessing","jpName":"みかづきのいのり","zhDesc":"向新月献上祈祷,回复自己和场上同伴的HP和状态。","enDesc":"","jpDesc":"","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":15,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":850,"gen":8,"zhName":"勇气填充","enName":"Take Heart","jpName":"ブレイブチャージ","zhDesc":"鼓起冲劲,治愈自己的异常状态,同时提高自己的特攻和特防。","enDesc":"","jpDesc":"","type":14,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":15,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":852,"gen":9,"zhName":"线阱","enName":"Silk Trap","jpName":"スレッドトラップ","zhDesc":"用丝设置陷阱。防住对方攻击的同时,能够降低所接触到的对手的速度。","enDesc":"","jpDesc":"","type":7,"class":1,"power":0,"pp":10,"accuracy":0,"priority":4,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":858,"gen":9,"zhName":"辣椒精华","enName":"Spicy Extract","jpName":"ハバネロエキス","zhDesc":"放出极为辛辣的精华。对手的攻击会大幅提高,防御会大幅降低。","enDesc":"","jpDesc":"","type":12,"class":1,"power":0,"pp":15,"accuracy":0,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":863,"gen":9,"zhName":"复生祈祷","enName":"Revival Blessing","jpName":"さいきのいのり","zhDesc":"通过以慈爱之心祈祷,让陷入昏厥的后备宝可梦以回复一半HP的状态复活。","enDesc":"","jpDesc":"","type":1,"class":1,"power":0,"pp":1,"accuracy":0,"priority":0,"target":16,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":867,"gen":9,"zhName":"描绘","enName":"Doodle","jpName":"うつしえ","zhDesc":"把握并映射出对手的本质,让自己和同伴宝可梦的特性变得和对手相同。","enDesc":"","jpDesc":"","type":1,"class":1,"power":0,"pp":10,"accuracy":100,"priority":0,"target":10,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":868,"gen":9,"zhName":"甩肉","enName":"Fillet Away","jpName":"みをけずる","zhDesc":"削减自己的HP,大幅提高攻击和特攻以及速度。","enDesc":"","jpDesc":"","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":880,"gen":9,"zhName":"断尾","enName":"Shed Tail","jpName":"しっぽきり","zhDesc":"削减自己的HP,制造分身后会返回,并和后备宝可梦进行替换。","enDesc":"","jpDesc":"","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":881,"gen":9,"zhName":"冷笑话","enName":"Chilly Reception","jpName":"さむいギャグ","zhDesc":"留下冷场的冷笑话后,和后备宝可梦进行替换。在5回合内会下雪。","enDesc":"","jpDesc":"","type":15,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":882,"gen":9,"zhName":"大扫除","enName":"Tidy Up","jpName":"おかたづけ","zhDesc":"将撒菱、隐形岩、黏黏网、毒菱、替身全部扫除掉。自己的攻击和速度会提高。","enDesc":"","jpDesc":"","type":1,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":7,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0},{"id":883,"gen":9,"zhName":"雪景","enName":"Snowscape","jpName":"ゆきげしき","zhDesc":"在5回合内会下雪。冰属性的防御会提高。","enDesc":"","jpDesc":"","type":15,"class":1,"power":0,"pp":10,"accuracy":0,"priority":0,"target":12,"critRate":0,"flinchChance":0,"healing":0,"ailment":0,"ailmentChance":0,"category":0}],"searchModel":{"keyword":null,"type":null,"class":1,"gen":null}}}